internal/buffered: remove unnecessary conditions from resolvePendingPixels

This commit is contained in:
Hajime Hoshi 2022-03-21 15:27:21 +09:00
parent 4b31983b6d
commit 870a18e8f5

View File

@ -111,7 +111,7 @@ func (i *Image) initializeAsScreenFramebuffer(width, height int) {
i.height = height i.height = height
} }
func (i *Image) invalidatePendingPixels() { func (i *Image) invalidatePixels() {
i.pixels = nil i.pixels = nil
i.mask = nil i.mask = nil
i.needsToResolvePixels = false i.needsToResolvePixels = false
@ -123,7 +123,7 @@ func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
} }
i.img.ReplacePixels(i.pixels, i.mask) i.img.ReplacePixels(i.pixels, i.mask)
if !keepPendingPixels || i.mask != nil { if !keepPendingPixels {
i.pixels = nil i.pixels = nil
i.mask = nil i.mask = nil
} }
@ -139,7 +139,7 @@ func (i *Image) MarkDisposed() {
return return
} }
} }
i.invalidatePendingPixels() i.invalidatePixels()
i.img.MarkDisposed() i.img.MarkDisposed()
} }
@ -191,7 +191,7 @@ func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) {
} }
if x == 0 && y == 0 && width == i.width && height == i.height { if x == 0 && y == 0 && width == i.width && height == i.height {
i.invalidatePendingPixels() i.invalidatePixels()
i.img.ReplacePixels(pix, nil) i.img.ReplacePixels(pix, nil)
return return
} }
@ -266,7 +266,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []f
i.resolvePendingPixels(false) i.resolvePendingPixels(false)
i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd) i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
i.invalidatePendingPixels() i.invalidatePixels()
} }
type Shader struct { type Shader struct {