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https://github.com/hajimehoshi/ebiten.git
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parent
180e456a8e
commit
871a8869db
6
blend.go
6
blend.go
@ -67,7 +67,7 @@ const (
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BlendFactorDestinationAlpha
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BlendFactorDestinationAlpha
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BlendFactorOneMinusSourceAlpha
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BlendFactorOneMinusSourceAlpha
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BlendFactorOneMinusDestinationAlpha
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BlendFactorOneMinusDestinationAlpha
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BlendFactorDestinationRGB
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BlendFactorDestinationColor
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)
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)
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func (b BlendFactor) internalBlendFactor(source bool) graphicsdriver.BlendFactor {
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func (b BlendFactor) internalBlendFactor(source bool) graphicsdriver.BlendFactor {
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@ -90,8 +90,8 @@ func (b BlendFactor) internalBlendFactor(source bool) graphicsdriver.BlendFactor
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return graphicsdriver.BlendFactorOneMinusSourceAlpha
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return graphicsdriver.BlendFactorOneMinusSourceAlpha
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case BlendFactorOneMinusDestinationAlpha:
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case BlendFactorOneMinusDestinationAlpha:
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return graphicsdriver.BlendFactorOneMinusDestinationAlpha
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return graphicsdriver.BlendFactorOneMinusDestinationAlpha
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case BlendFactorDestinationRGB:
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case BlendFactorDestinationColor:
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return graphicsdriver.BlendFactorDestinationRGB
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return graphicsdriver.BlendFactorDestinationColor
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default:
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default:
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panic(fmt.Sprintf("ebiten: invalid blend factor: %d", b))
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panic(fmt.Sprintf("ebiten: invalid blend factor: %d", b))
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}
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}
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@ -80,7 +80,7 @@ const (
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// Deprecated: as of v2.5. Use BlendLighter instead.
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// Deprecated: as of v2.5. Use BlendLighter instead.
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CompositeModeLighter
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CompositeModeLighter
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// Deprecated: as of v2.5. Use Blend with BlendFactorDestinationRGB and BlendFactorZero instead.
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// Deprecated: as of v2.5. Use Blend with BlendFactorDestinationColor and BlendFactorZero instead.
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CompositeModeMultiply
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CompositeModeMultiply
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)
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)
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@ -114,8 +114,8 @@ func (c CompositeMode) blend() Blend {
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return BlendLighter
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return BlendLighter
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case CompositeModeMultiply:
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case CompositeModeMultiply:
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return Blend{
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return Blend{
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BlendFactorSourceRGB: BlendFactorDestinationRGB,
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BlendFactorSourceRGB: BlendFactorDestinationColor,
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BlendFactorSourceAlpha: BlendFactorDestinationRGB,
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BlendFactorSourceAlpha: BlendFactorDestinationColor,
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BlendFactorDestinationRGB: BlendFactorZero,
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BlendFactorDestinationRGB: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendOperationRGB: BlendOperationAdd,
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BlendOperationRGB: BlendOperationAdd,
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@ -32,7 +32,7 @@ const (
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BlendFactorDestinationAlpha
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BlendFactorDestinationAlpha
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BlendFactorOneMinusSourceAlpha
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BlendFactorOneMinusSourceAlpha
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BlendFactorOneMinusDestinationAlpha
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BlendFactorOneMinusDestinationAlpha
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BlendFactorDestinationRGB
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BlendFactorDestinationColor
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)
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)
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type BlendOperation byte
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type BlendOperation byte
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@ -39,7 +39,7 @@ func blendFactorToBlend(f graphicsdriver.BlendFactor, alpha bool) _D3D12_BLEND {
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return _D3D12_BLEND_INV_SRC_ALPHA
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return _D3D12_BLEND_INV_SRC_ALPHA
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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return _D3D12_BLEND_INV_DEST_ALPHA
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return _D3D12_BLEND_INV_DEST_ALPHA
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case graphicsdriver.BlendFactorDestinationRGB:
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case graphicsdriver.BlendFactorDestinationColor:
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// D3D12_RENDER_TARGET_BLEND_DESC's *BlendAlpha members don't allow *_COLOR values.
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// D3D12_RENDER_TARGET_BLEND_DESC's *BlendAlpha members don't allow *_COLOR values.
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// See https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_render_target_blend_desc.
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// See https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_render_target_blend_desc.
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if alpha {
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if alpha {
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@ -314,8 +314,8 @@ func blendFactorToMetalBlendFactor(c graphicsdriver.BlendFactor) mtl.BlendFactor
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return mtl.BlendFactorOneMinusSourceAlpha
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return mtl.BlendFactorOneMinusSourceAlpha
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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return mtl.BlendFactorOneMinusDestinationAlpha
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return mtl.BlendFactorOneMinusDestinationAlpha
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case graphicsdriver.BlendFactorDestinationRGB:
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case graphicsdriver.BlendFactorDestinationColor:
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return mtl.BlendFactorDestinationRGB
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return mtl.BlendFactorDestinationColor
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default:
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default:
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panic(fmt.Sprintf("metal: invalid blend factor: %d", c))
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panic(fmt.Sprintf("metal: invalid blend factor: %d", c))
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}
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}
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@ -275,7 +275,7 @@ const (
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BlendFactorOneMinusSourceColor BlendFactor = 3
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BlendFactorOneMinusSourceColor BlendFactor = 3
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BlendFactorSourceAlpha BlendFactor = 4
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BlendFactorSourceAlpha BlendFactor = 4
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BlendFactorOneMinusSourceAlpha BlendFactor = 5
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BlendFactorOneMinusSourceAlpha BlendFactor = 5
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BlendFactorDestinationRGB BlendFactor = 6
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BlendFactorDestinationColor BlendFactor = 6
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BlendFactorOneMinusDestinationColor BlendFactor = 7
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BlendFactorOneMinusDestinationColor BlendFactor = 7
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BlendFactorDestinationAlpha BlendFactor = 8
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BlendFactorDestinationAlpha BlendFactor = 8
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BlendFactorOneMinusDestinationAlpha BlendFactor = 9
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BlendFactorOneMinusDestinationAlpha BlendFactor = 9
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@ -55,7 +55,7 @@ func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
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return glOneMinusSrcAlpha
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return glOneMinusSrcAlpha
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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return glOneMinusDstAlpha
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return glOneMinusDstAlpha
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case graphicsdriver.BlendFactorDestinationRGB:
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case graphicsdriver.BlendFactorDestinationColor:
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return glDstColor
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return glDstColor
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default:
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default:
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panic(fmt.Sprintf("opengl: invalid blend factor %d", f))
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panic(fmt.Sprintf("opengl: invalid blend factor %d", f))
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