audio: Split locks

This commit is contained in:
Hajime Hoshi 2017-06-04 03:14:48 +09:00
parent e7478b794a
commit 873b3905df

View File

@ -313,7 +313,8 @@ type Player struct {
pos int64
volume float64
sync.RWMutex
srcM sync.Mutex
m sync.RWMutex
}
// NewPlayer creates a new player with the given stream.
@ -375,45 +376,47 @@ func NewPlayerFromBytes(context *Context, src []byte) (*Player, error) {
func (p *Player) Close() error {
p.players.removePlayer(p)
runtime.SetFinalizer(p, nil)
p.Lock()
p.srcM.Lock()
err := p.src.Close()
p.Unlock()
p.srcM.Unlock()
return err
}
func (p *Player) readToBuffer(length int) error {
p.Lock()
p.srcM.Lock()
p.m.Lock()
bb := make([]byte, length)
n, err := p.src.Read(bb)
if 0 < n {
p.buf = append(p.buf, bb[:n]...)
}
p.Unlock()
p.m.Unlock()
p.srcM.Unlock()
return err
}
func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
p.RLock()
p.m.RLock()
r := make([]int16, lengthInBytes/2)
for i := 0; i < lengthInBytes/2; i++ {
r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
r[i] = int16(float64(r[i]) * p.volume)
}
p.RUnlock()
p.m.RUnlock()
return r
}
func (p *Player) proceed(length int) {
p.Lock()
p.m.Lock()
p.buf = p.buf[length:]
p.pos += int64(length)
p.Unlock()
p.m.Unlock()
}
func (p *Player) bufferLength() int {
p.RLock()
p.m.RLock()
l := len(p.buf)
p.RUnlock()
p.m.RUnlock()
return l
}
@ -453,14 +456,16 @@ func (p *Player) Seek(offset time.Duration) error {
defer p.players.removeSeeking(p)
o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
o &= mask
p.Lock()
defer p.Unlock()
p.buf = []byte{}
p.srcM.Lock()
pos, err := p.src.Seek(o, io.SeekStart)
p.srcM.Unlock()
if err != nil {
return err
}
p.m.Lock()
p.buf = []byte{}
p.pos = pos
p.m.Unlock()
return nil
}
@ -478,19 +483,21 @@ func (p *Player) Pause() error {
//
// Current is concurrent safe.
func (p *Player) Current() time.Duration {
p.RLock()
defer p.RUnlock()
p.m.RLock()
sample := p.pos / bytesPerSample / channelNum
return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
t := time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
p.m.RUnlock()
return t
}
// Volume returns the current volume of this player [0-1].
//
// Volume is concurrent safe.
func (p *Player) Volume() float64 {
p.RLock()
defer p.RUnlock()
return p.volume
p.m.RLock()
v := p.volume
p.m.RUnlock()
return v
}
// SetVolume sets the volume of this player.
@ -498,8 +505,8 @@ func (p *Player) Volume() float64 {
//
// SetVolume is concurrent safe.
func (p *Player) SetVolume(volume float64) {
p.Lock()
defer p.Unlock()
p.m.Lock()
defer p.m.Unlock()
// The condition must be true when volume is NaN.
if !(0 <= volume && volume <= 1) {
panic("audio: volume must be in between 0 and 1")