mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
internal/graphicsdriver/opengl: Bug fix: compile error
This commit is contained in:
parent
a5198275fa
commit
878831b842
@ -1,22 +0,0 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build android || js || (!freebsd && !linux)
|
||||
// +build android js !freebsd,!linux
|
||||
|
||||
package opengl
|
||||
|
||||
func isPBOAvailable() bool {
|
||||
return true
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build (freebsd || linux) && !android
|
||||
// +build freebsd linux
|
||||
// +build !android
|
||||
|
||||
package opengl
|
||||
|
||||
import (
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
|
||||
)
|
||||
|
||||
var (
|
||||
pboAvailable = true
|
||||
pboAvailableOnce sync.Once
|
||||
)
|
||||
|
||||
func isPBOAvailable() bool {
|
||||
pboAvailableOnce.Do(func() {
|
||||
// This must be called after GL context is created.
|
||||
str := gl.RendererDeviceString()
|
||||
tokens := strings.Split(str, " ")
|
||||
if len(tokens) == 0 {
|
||||
return
|
||||
}
|
||||
// Raspbery Pi 4 has an issue around PBO (#1208).
|
||||
if tokens[0] == "V3D" {
|
||||
pboAvailable = false
|
||||
}
|
||||
})
|
||||
return pboAvailable
|
||||
}
|
Loading…
Reference in New Issue
Block a user