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all: update comments
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internal/processtest/testdata/issue2079.go
vendored
2
internal/processtest/testdata/issue2079.go
vendored
@ -39,7 +39,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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}
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}
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func (g *Game) Layout(width, height int) (int, int) {
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func (g *Game) Layout(width, height int) (int, int) {
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// Ebiten's image function should be able to be called even in Layout.
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// Ebitengine's image function should be able to be called even in Layout.
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done := make(chan struct{})
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done := make(chan struct{})
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timeout := time.After(time.Second)
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timeout := time.After(time.Second)
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go func() {
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go func() {
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@ -24,7 +24,7 @@
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// to make more room on GPU memory.
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// to make more room on GPU memory.
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// This can happen e.g. when GPU memory usage is high, or just switching applications
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// This can happen e.g. when GPU memory usage is high, or just switching applications
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// might cause context lost on mobiles.
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// might cause context lost on mobiles.
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// As Ebiten's image data is on GPU memory, the game can't continue when context lost happens
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// As Ebitengine's image data is on GPU memory, the game can't continue when context lost happens
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// without restoring image information.
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// without restoring image information.
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// The package restorable is the package to record information for such restoring.
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// The package restorable is the package to record information for such restoring.
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//
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//
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@ -89,7 +89,7 @@ func videoModeScaleUncached(m *glfw.Monitor) float64 {
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// Note: GLFW currently returns physical pixel sizes,
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// Note: GLFW currently returns physical pixel sizes,
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// but we need to predict the window system-side size of the fullscreen window
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// but we need to predict the window system-side size of the fullscreen window
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// for Ebiten's `ScreenSizeInFullscreen` public API.
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// for Ebitengine's `ScreenSizeInFullscreen` public API.
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// Also at the moment we need this prior to switching to fullscreen, but that might be replaceable.
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// Also at the moment we need this prior to switching to fullscreen, but that might be replaceable.
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// So this function computes the ratio of physical per logical pixels.
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// So this function computes the ratio of physical per logical pixels.
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xconn, err := xgb.NewConn()
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xconn, err := xgb.NewConn()
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// Package text offers functions to draw texts on an Ebiten's image.
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// Package text offers functions to draw texts on an Ebitengine's image.
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//
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//
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// For the example using a TTF font, see font package in the examples.
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// For the example using a TTF font, see font package in the examples.
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package text
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package text
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