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internal/ui: remove unused function runOnAnotherThreadFromMainThread
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commit
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@ -59,28 +59,3 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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}
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}
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return err
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return err
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}
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}
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// runOnAnotherThreadFromMainThread is called from the main thread, and calls f on a new goroutine (thread).
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// runOnAnotherThreadFromMainThread creates a new nested main thread and runs the run loop.
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// u.mainThread is updated to the new thread until runOnAnotherThreadFromMainThread is called.
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//
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// Inside f, another functions that must be called from the main thread can be called safely.
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func (u *userInterfaceImpl) runOnAnotherThreadFromMainThread(f func()) {
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// As this function is called from the main thread, u.mainThread should never be accessed and can be updated here.
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t := u.mainThread
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defer func() {
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u.mainThread = t
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graphicscommand.SetRenderThread(t)
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}()
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u.mainThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.mainThread)
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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defer cancel()
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go func() {
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defer cancel()
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f()
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}()
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_ = u.mainThread.Loop(ctx)
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}
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@ -41,7 +41,3 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
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return nil
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return nil
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}
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}
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func (u *userInterfaceImpl) runOnAnotherThreadFromMainThread(f func()) {
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f()
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}
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