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ebiten: add IsWindowAspectRatioFixed
This also updates examples/windowsize. Closes #1804
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@ -60,7 +60,7 @@ func init() {
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const (
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const (
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initScreenWidth = 480
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initScreenWidth = 480
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initScreenHeight = 360
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initScreenHeight = 480
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initScreenScale = 1
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initScreenScale = 1
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)
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)
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@ -291,6 +291,10 @@ func (g *game) Update() error {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyA) {
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ebiten.SetWindowAspectRatioFixed(!ebiten.IsWindowAspectRatioFixed())
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}
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g.count++
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g.count++
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return nil
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return nil
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}
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}
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@ -344,6 +348,7 @@ func (g *game) Draw(screen *ebiten.Image) {
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[D] Switch the window decoration (only for desktops)
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[D] Switch the window decoration (only for desktops)
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[L] Switch the window floating state (only for desktops)
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[L] Switch the window floating state (only for desktops)
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[W] Switch whether to skip clearing the screen
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[W] Switch whether to skip clearing the screen
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[A] Switch whether to fix window aspect ratio (only for desktops)
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%s
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%s
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IsFocused?: %s
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IsFocused?: %s
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Window Position: (%d, %d)
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Window Position: (%d, %d)
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@ -231,6 +231,10 @@ func (w *Window) SetAspectRatioFixed(fixed bool) {
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w.ui.setWindowAspectRatioFixed(fixed)
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w.ui.setWindowAspectRatioFixed(fixed)
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}
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}
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func (w *Window) IsAspectRatioFixed() bool {
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return w.ui.isWindowAspectRatioFixed()
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}
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func (w *Window) SetIcon(iconImages []image.Image) {
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func (w *Window) SetIcon(iconImages []image.Image) {
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// The icons are actually set at (*UserInterface).loop.
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// The icons are actually set at (*UserInterface).loop.
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w.ui.setIconImages(iconImages)
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w.ui.setIconImages(iconImages)
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@ -82,6 +82,10 @@ func (*Window) IsMinimized() bool {
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func (*Window) SetAspectRatioFixed(fixed bool) {
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func (*Window) SetAspectRatioFixed(fixed bool) {
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}
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}
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func (*Window) IsAspectRatioFixed() bool {
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return false
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}
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func (*Window) SetIcon(iconImages []image.Image) {
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func (*Window) SetIcon(iconImages []image.Image) {
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}
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}
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@ -73,10 +73,19 @@ func SetWindowResizable(resizable bool) {
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}
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}
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// SetWindowAspectRatioFixed sets whether the window should keep its aspect ratio while resizing.
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// SetWindowAspectRatioFixed sets whether the window should keep its aspect ratio while resizing.
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//
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// SetWindowAspectRatioFixed is concurrent-safe.
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func SetWindowAspectRatioFixed(fixed bool) {
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func SetWindowAspectRatioFixed(fixed bool) {
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ui.Get().Window().SetAspectRatioFixed(fixed)
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ui.Get().Window().SetAspectRatioFixed(fixed)
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}
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}
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// IsWindowAspectRatioFixed reports whether the window should keep its aspect ratio while resizing.
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//
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// IsWindowAspectRatioFixed is concurrent-safe.
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func IsWindowAspectRatioFixed() bool {
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return ui.Get().Window().IsAspectRatioFixed()
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}
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// SetWindowTitle sets the title of the window.
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// SetWindowTitle sets the title of the window.
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//
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//
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// SetWindowTitle does nothing on browsers or mobiles.
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// SetWindowTitle does nothing on browsers or mobiles.
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