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internal/graphicsdriver/opengl: refactoring: move consts to gl
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@ -26,52 +26,32 @@ import (
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type blendFactor int
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const (
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glDstAlpha blendFactor = 0x304
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glDstColor blendFactor = 0x306
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glOne blendFactor = 1
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glOneMinusDstAlpha blendFactor = 0x305
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glOneMinusDstColor blendFactor = 0x307
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glOneMinusSrcAlpha blendFactor = 0x303
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glOneMinusSrcColor blendFactor = 0x301
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glSrcAlpha blendFactor = 0x302
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glSrcAlphaSaturate blendFactor = 0x308
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glSrcColor blendFactor = 0x300
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glZero blendFactor = 0
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)
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type blendOperation int
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const (
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glFuncAdd blendOperation = 0x8006
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glFuncReverseSubtract blendOperation = 0x800b
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glFuncSubtract blendOperation = 0x800a
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)
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func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
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switch f {
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case graphicsdriver.BlendFactorZero:
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return glZero
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return gl.ZERO
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case graphicsdriver.BlendFactorOne:
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return glOne
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return gl.ONE
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case graphicsdriver.BlendFactorSourceColor:
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return glSrcColor
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return gl.SRC_COLOR
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case graphicsdriver.BlendFactorOneMinusSourceColor:
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return glOneMinusSrcColor
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return gl.ONE_MINUS_SRC_COLOR
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case graphicsdriver.BlendFactorSourceAlpha:
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return glSrcAlpha
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return gl.SRC_ALPHA
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case graphicsdriver.BlendFactorOneMinusSourceAlpha:
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return glOneMinusSrcAlpha
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return gl.ONE_MINUS_SRC_ALPHA
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case graphicsdriver.BlendFactorDestinationColor:
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return glDstColor
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return gl.DST_COLOR
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case graphicsdriver.BlendFactorOneMinusDestinationColor:
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return glOneMinusDstColor
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return gl.ONE_MINUS_DST_COLOR
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case graphicsdriver.BlendFactorDestinationAlpha:
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return glDstAlpha
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return gl.DST_ALPHA
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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return glOneMinusDstAlpha
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return gl.ONE_MINUS_DST_ALPHA
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case graphicsdriver.BlendFactorSourceAlphaSaturated:
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return glSrcAlphaSaturate
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return gl.SRC_ALPHA_SATURATE
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default:
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panic(fmt.Sprintf("opengl: invalid blend factor %d", f))
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}
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@ -80,11 +60,11 @@ func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
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func convertBlendOperation(o graphicsdriver.BlendOperation) blendOperation {
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switch o {
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case graphicsdriver.BlendOperationAdd:
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return glFuncAdd
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return gl.FUNC_ADD
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case graphicsdriver.BlendOperationSubtract:
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return glFuncSubtract
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return gl.FUNC_SUBTRACT
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case graphicsdriver.BlendOperationReverseSubtract:
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return glFuncReverseSubtract
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return gl.FUNC_REVERSE_SUBTRACT
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default:
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panic(fmt.Sprintf("opengl: invalid blend operation %d", o))
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}
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@ -15,53 +15,67 @@
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package gl
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const (
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ALWAYS = 0x0207
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ARRAY_BUFFER = 0x8892
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BLEND = 0x0BE2
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CLAMP_TO_EDGE = 0x812F
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COLOR_ATTACHMENT0 = 0x8CE0
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COMPILE_STATUS = 0x8B81
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DEPTH24_STENCIL8 = 0x88F0
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DYNAMIC_DRAW = 0x88E8
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ELEMENT_ARRAY_BUFFER = 0x8893
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FALSE = 0
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FLOAT = 0x1406
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FRAGMENT_SHADER = 0x8B30
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FRAMEBUFFER = 0x8D40
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FRAMEBUFFER_BINDING = 0x8CA6
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FRAMEBUFFER_COMPLETE = 0x8CD5
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HIGH_FLOAT = 0x8DF2
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INFO_LOG_LENGTH = 0x8B84
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INVERT = 0x150A
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KEEP = 0x1E00
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LINK_STATUS = 0x8B82
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MAX_TEXTURE_SIZE = 0x0D33
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NEAREST = 0x2600
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NO_ERROR = 0
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NOTEQUAL = 0x0205
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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READ_WRITE = 0x88BA
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RENDERBUFFER = 0x8D41
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RGBA = 0x1908
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SCISSOR_TEST = 0x0C11
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SHORT = 0x1402
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STENCIL_ATTACHMENT = 0x8D20
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STENCIL_BUFFER_BIT = 0x0400
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STENCIL_INDEX8 = 0x8D48
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STENCIL_TEST = 0x0B90
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STREAM_DRAW = 0x88E0
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TEXTURE0 = 0x84C0
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TEXTURE_2D = 0x0DE1
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TEXTURE_MAG_FILTER = 0x2800
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TEXTURE_MIN_FILTER = 0x2801
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TRIANGLES = 0x0004
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TRUE = 1
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UNPACK_ALIGNMENT = 0x0CF5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_SHORT = 0x1403
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VERTEX_SHADER = 0x8B31
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WRITE_ONLY = 0x88B9
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ALWAYS = 0x0207
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ARRAY_BUFFER = 0x8892
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BLEND = 0x0BE2
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CLAMP_TO_EDGE = 0x812F
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COLOR_ATTACHMENT0 = 0x8CE0
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COMPILE_STATUS = 0x8B81
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DEPTH24_STENCIL8 = 0x88F0
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DST_ALPHA = 0x0304
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DST_COLOR = 0x0306
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DYNAMIC_DRAW = 0x88E8
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ELEMENT_ARRAY_BUFFER = 0x8893
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FALSE = 0
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FLOAT = 0x1406
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FRAGMENT_SHADER = 0x8B30
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FRAMEBUFFER = 0x8D40
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FRAMEBUFFER_BINDING = 0x8CA6
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FRAMEBUFFER_COMPLETE = 0x8CD5
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FUNC_ADD = 0x8006
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FUNC_REVERSE_SUBTRACT = 0x800b
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FUNC_SUBTRACT = 0x800a
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HIGH_FLOAT = 0x8DF2
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INFO_LOG_LENGTH = 0x8B84
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INVERT = 0x150A
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KEEP = 0x1E00
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LINK_STATUS = 0x8B82
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MAX_TEXTURE_SIZE = 0x0D33
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NEAREST = 0x2600
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NO_ERROR = 0
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NOTEQUAL = 0x0205
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ONE = 1
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ONE_MINUS_DST_ALPHA = 0x0305
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ONE_MINUS_DST_COLOR = 0x0307
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ONE_MINUS_SRC_ALPHA = 0x0303
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ONE_MINUS_SRC_COLOR = 0x0301
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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READ_WRITE = 0x88BA
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RENDERBUFFER = 0x8D41
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RGBA = 0x1908
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SCISSOR_TEST = 0x0C11
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SHORT = 0x1402
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SRC_ALPHA = 0x0302
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SRC_ALPHA_SATURATE = 0x0308
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SRC_COLOR = 0x0300
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STENCIL_ATTACHMENT = 0x8D20
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STENCIL_BUFFER_BIT = 0x0400
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STENCIL_INDEX8 = 0x8D48
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STENCIL_TEST = 0x0B90
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STREAM_DRAW = 0x88E0
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TEXTURE0 = 0x84C0
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TEXTURE_2D = 0x0DE1
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TEXTURE_MAG_FILTER = 0x2800
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TEXTURE_MIN_FILTER = 0x2801
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TRIANGLES = 0x0004
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TRUE = 1
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UNPACK_ALIGNMENT = 0x0CF5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_SHORT = 0x1403
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VERTEX_SHADER = 0x8B31
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WRITE_ONLY = 0x88B9
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ZERO = 0
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)
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