internal/graphicsdriver/opengl: refactoring: move consts to gl

This commit is contained in:
Hajime Hoshi 2023-04-22 21:20:34 +09:00
parent 00ed6f08fc
commit 8926a4213e
2 changed files with 77 additions and 83 deletions

View File

@ -26,52 +26,32 @@ import (
type blendFactor int
const (
glDstAlpha blendFactor = 0x304
glDstColor blendFactor = 0x306
glOne blendFactor = 1
glOneMinusDstAlpha blendFactor = 0x305
glOneMinusDstColor blendFactor = 0x307
glOneMinusSrcAlpha blendFactor = 0x303
glOneMinusSrcColor blendFactor = 0x301
glSrcAlpha blendFactor = 0x302
glSrcAlphaSaturate blendFactor = 0x308
glSrcColor blendFactor = 0x300
glZero blendFactor = 0
)
type blendOperation int
const (
glFuncAdd blendOperation = 0x8006
glFuncReverseSubtract blendOperation = 0x800b
glFuncSubtract blendOperation = 0x800a
)
func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
switch f {
case graphicsdriver.BlendFactorZero:
return glZero
return gl.ZERO
case graphicsdriver.BlendFactorOne:
return glOne
return gl.ONE
case graphicsdriver.BlendFactorSourceColor:
return glSrcColor
return gl.SRC_COLOR
case graphicsdriver.BlendFactorOneMinusSourceColor:
return glOneMinusSrcColor
return gl.ONE_MINUS_SRC_COLOR
case graphicsdriver.BlendFactorSourceAlpha:
return glSrcAlpha
return gl.SRC_ALPHA
case graphicsdriver.BlendFactorOneMinusSourceAlpha:
return glOneMinusSrcAlpha
return gl.ONE_MINUS_SRC_ALPHA
case graphicsdriver.BlendFactorDestinationColor:
return glDstColor
return gl.DST_COLOR
case graphicsdriver.BlendFactorOneMinusDestinationColor:
return glOneMinusDstColor
return gl.ONE_MINUS_DST_COLOR
case graphicsdriver.BlendFactorDestinationAlpha:
return glDstAlpha
return gl.DST_ALPHA
case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
return glOneMinusDstAlpha
return gl.ONE_MINUS_DST_ALPHA
case graphicsdriver.BlendFactorSourceAlphaSaturated:
return glSrcAlphaSaturate
return gl.SRC_ALPHA_SATURATE
default:
panic(fmt.Sprintf("opengl: invalid blend factor %d", f))
}
@ -80,11 +60,11 @@ func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
func convertBlendOperation(o graphicsdriver.BlendOperation) blendOperation {
switch o {
case graphicsdriver.BlendOperationAdd:
return glFuncAdd
return gl.FUNC_ADD
case graphicsdriver.BlendOperationSubtract:
return glFuncSubtract
return gl.FUNC_SUBTRACT
case graphicsdriver.BlendOperationReverseSubtract:
return glFuncReverseSubtract
return gl.FUNC_REVERSE_SUBTRACT
default:
panic(fmt.Sprintf("opengl: invalid blend operation %d", o))
}

View File

@ -15,53 +15,67 @@
package gl
const (
ALWAYS = 0x0207
ARRAY_BUFFER = 0x8892
BLEND = 0x0BE2
CLAMP_TO_EDGE = 0x812F
COLOR_ATTACHMENT0 = 0x8CE0
COMPILE_STATUS = 0x8B81
DEPTH24_STENCIL8 = 0x88F0
DYNAMIC_DRAW = 0x88E8
ELEMENT_ARRAY_BUFFER = 0x8893
FALSE = 0
FLOAT = 0x1406
FRAGMENT_SHADER = 0x8B30
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_COMPLETE = 0x8CD5
HIGH_FLOAT = 0x8DF2
INFO_LOG_LENGTH = 0x8B84
INVERT = 0x150A
KEEP = 0x1E00
LINK_STATUS = 0x8B82
MAX_TEXTURE_SIZE = 0x0D33
NEAREST = 0x2600
NO_ERROR = 0
NOTEQUAL = 0x0205
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_UNPACK_BUFFER = 0x88EC
READ_WRITE = 0x88BA
RENDERBUFFER = 0x8D41
RGBA = 0x1908
SCISSOR_TEST = 0x0C11
SHORT = 0x1402
STENCIL_ATTACHMENT = 0x8D20
STENCIL_BUFFER_BIT = 0x0400
STENCIL_INDEX8 = 0x8D48
STENCIL_TEST = 0x0B90
STREAM_DRAW = 0x88E0
TEXTURE0 = 0x84C0
TEXTURE_2D = 0x0DE1
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TRIANGLES = 0x0004
TRUE = 1
UNPACK_ALIGNMENT = 0x0CF5
UNSIGNED_BYTE = 0x1401
UNSIGNED_SHORT = 0x1403
VERTEX_SHADER = 0x8B31
WRITE_ONLY = 0x88B9
ALWAYS = 0x0207
ARRAY_BUFFER = 0x8892
BLEND = 0x0BE2
CLAMP_TO_EDGE = 0x812F
COLOR_ATTACHMENT0 = 0x8CE0
COMPILE_STATUS = 0x8B81
DEPTH24_STENCIL8 = 0x88F0
DST_ALPHA = 0x0304
DST_COLOR = 0x0306
DYNAMIC_DRAW = 0x88E8
ELEMENT_ARRAY_BUFFER = 0x8893
FALSE = 0
FLOAT = 0x1406
FRAGMENT_SHADER = 0x8B30
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_COMPLETE = 0x8CD5
FUNC_ADD = 0x8006
FUNC_REVERSE_SUBTRACT = 0x800b
FUNC_SUBTRACT = 0x800a
HIGH_FLOAT = 0x8DF2
INFO_LOG_LENGTH = 0x8B84
INVERT = 0x150A
KEEP = 0x1E00
LINK_STATUS = 0x8B82
MAX_TEXTURE_SIZE = 0x0D33
NEAREST = 0x2600
NO_ERROR = 0
NOTEQUAL = 0x0205
ONE = 1
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_DST_COLOR = 0x0307
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_UNPACK_BUFFER = 0x88EC
READ_WRITE = 0x88BA
RENDERBUFFER = 0x8D41
RGBA = 0x1908
SCISSOR_TEST = 0x0C11
SHORT = 0x1402
SRC_ALPHA = 0x0302
SRC_ALPHA_SATURATE = 0x0308
SRC_COLOR = 0x0300
STENCIL_ATTACHMENT = 0x8D20
STENCIL_BUFFER_BIT = 0x0400
STENCIL_INDEX8 = 0x8D48
STENCIL_TEST = 0x0B90
STREAM_DRAW = 0x88E0
TEXTURE0 = 0x84C0
TEXTURE_2D = 0x0DE1
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TRIANGLES = 0x0004
TRUE = 1
UNPACK_ALIGNMENT = 0x0CF5
UNSIGNED_BYTE = 0x1401
UNSIGNED_SHORT = 0x1403
VERTEX_SHADER = 0x8B31
WRITE_ONLY = 0x88B9
ZERO = 0
)