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graphics: Bug fix: Don't touch pixelsToSet when disposing a subimage
This change also removes finalizer for subimages since this is not necessary. Fixes #823
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parent
dbe4f27d5f
commit
8934f8296f
4
image.go
4
image.go
@ -505,9 +505,7 @@ func (i *Image) SubImage(r image.Rectangle) image.Image {
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} else {
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img.original = i
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}
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img.addr = img
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runtime.SetFinalizer(img, (*Image).Dispose)
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r = r.Intersect(img.Bounds())
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// Need to check Empty explicitly. See the standard image package implementations.
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@ -637,8 +635,8 @@ func (i *Image) Dispose() error {
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}
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if !i.isSubimage() {
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i.mipmap.dispose()
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}
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i.resolvePixelsToSet(false)
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}
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runtime.SetFinalizer(i, nil)
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return nil
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}
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@ -23,6 +23,7 @@ import (
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_ "image/png"
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"math"
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"os"
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"runtime"
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"testing"
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. "github.com/hajimehoshi/ebiten"
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@ -1595,3 +1596,24 @@ func TestImageDrawTrianglesWithSubImage(t *testing.T) {
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}
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}
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}
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// Issue #823
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func TestImageAtAfterDisposingSubImage(t *testing.T) {
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img, _ := NewImage(16, 16, FilterDefault)
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img.Set(0, 0, color.White)
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img.SubImage(image.Rect(0, 0, 16, 16))
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runtime.GC()
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got := img.At(0, 0)
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want := color.RGBA{0xff, 0xff, 0xff, 0xff}
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if got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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img.Set(0, 1, color.White)
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sub := img.SubImage(image.Rect(0, 0, 16, 16)).(*Image)
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sub.Dispose()
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got = img.At(0, 1)
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if got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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