mirror of
https://github.com/hajimehoshi/ebiten.git
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go generate _docs
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parent
0abafb3fa2
commit
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@ -60,29 +60,48 @@ var (
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canvasImage *ebiten.Image
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)
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func update(screen *ebiten.Image) error {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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count++
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func paint(screen *ebiten.Image, x, y int) error {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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theta := 2.0 * math.Pi * float64(count%60) / ebiten.FPS
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op.ColorM.RotateHue(theta)
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if err := canvasImage.DrawImage(brushImage, op); err != nil {
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return err
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}
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return nil
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}
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func update(screen *ebiten.Image) error {
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drawn := false
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mx, my := ebiten.CursorPosition()
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(mx), float64(my))
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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theta := 2.0 * math.Pi * float64(count%60) / ebiten.FPS
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op.ColorM.RotateHue(theta)
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if err := canvasImage.DrawImage(brushImage, op); err != nil {
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if err := paint(screen, mx, my); err != nil {
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return err
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}
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drawn = true
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}
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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if err := paint(screen, x, y); err != nil {
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return err
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}
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drawn = true
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}
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if drawn {
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count++
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}
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if err := screen.DrawImage(canvasImage, nil); err != nil {
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return err
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}
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if err := ebitenutil.DebugPrint(screen, fmt.Sprintf("(%d, %d)", mx, my)); err != nil {
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msg := fmt.Sprintf("(%d, %d)", mx, my)
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t.ID())
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}
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if err := ebitenutil.DebugPrint(screen, msg); err != nil {
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return err
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}
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return nil
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@ -102,6 +102,33 @@ pre {
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<script src="yourgame.js"></script></code></pre>
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<p>NOTE: <code>file://</code> URL may not work with Ebiten. Execute your game on a HTTP server.</p>
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<h2>Getting Started</h2>
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<p>Let's build a simple "Hello world!" game to get started with Ebiten.
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First create a new directory (<code>mkdir hello_world</code>), and change
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into it (<code>cd hello_world</code>). Type the following code into
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the <code>main.go</code> file:</p>
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<pre><code>package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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func update(screen *ebiten.Image) error {
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ebitenutil.DebugPrint(screen, "Hello world!")
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return nil
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}
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func main() {
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ebiten.Run(update, 320, 240, 2, "Hello world!")
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}
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</code></pre>
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<p>Run the <code>go run</code> command to start the
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game. There you have it, your first Ebiten game!</p>
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<h2>Apps created with Ebiten</h2>
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<ul>
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<li><a href="https://github.com/peterhellberg/plasma">Plasma</a> by Peter Hellberg</li>
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