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audio: Non-blocking reading buffers
This commit is contained in:
parent
10bd1c1786
commit
8957b1b857
@ -39,8 +39,7 @@ import (
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)
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)
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type players struct {
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type players struct {
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players map[*Player]struct{}
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players map[*Player]struct{}
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seekings map[*Player]struct{}
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sync.RWMutex
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sync.RWMutex
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}
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}
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@ -65,9 +64,6 @@ func (p *players) Read(b []uint8) (int, error) {
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players := []*Player{}
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players := []*Player{}
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for player := range p.players {
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for player := range p.players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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players = append(players, player)
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players = append(players, player)
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}
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}
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if len(players) == 0 {
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if len(players) == 0 {
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@ -79,12 +75,13 @@ func (p *players) Read(b []uint8) (int, error) {
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closed := []*Player{}
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closed := []*Player{}
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l := len(b)
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l := len(b)
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for _, player := range players {
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for _, player := range players {
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if err := player.readToBuffer(l); err == io.EOF {
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n, err := player.readToBuffer(l)
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if err == io.EOF {
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closed = append(closed, player)
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closed = append(closed, player)
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} else if err != nil {
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} else if err != nil {
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return 0, err
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return 0, err
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}
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}
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l = min(player.bufferLength(), l)
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l = min(n, l)
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}
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}
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l &= mask
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l &= mask
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b16s := [][]int16{}
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b16s := [][]int16{}
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@ -126,18 +123,6 @@ func (p *players) removePlayer(player *Player) {
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p.Unlock()
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p.Unlock()
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}
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}
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func (p *players) addSeeking(player *Player) {
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p.Lock()
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p.seekings[player] = struct{}{}
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p.Unlock()
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}
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func (p *players) removeSeeking(player *Player) {
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p.Lock()
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delete(p.seekings, player)
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p.Unlock()
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}
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func (p *players) hasPlayer(player *Player) bool {
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func (p *players) hasPlayer(player *Player) bool {
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p.RLock()
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p.RLock()
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_, ok := p.players[player]
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_, ok := p.players[player]
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@ -213,8 +198,7 @@ func NewContext(sampleRate int) (*Context, error) {
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}
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}
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theContext = c
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theContext = c
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c.players = &players{
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c.players = &players{
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players: map[*Player]struct{}{},
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players: map[*Player]struct{}{},
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seekings: map[*Player]struct{}{},
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}
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}
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return c, nil
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return c, nil
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@ -306,6 +290,7 @@ type Player struct {
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players *players
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players *players
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src ReadSeekCloser
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src ReadSeekCloser
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sampleRate int
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sampleRate int
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readingCh chan error
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buf []uint8
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buf []uint8
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pos int64
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pos int64
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@ -380,21 +365,41 @@ func (p *Player) Close() error {
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return err
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return err
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}
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}
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func (p *Player) readToBuffer(length int) error {
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func (p *Player) readToBuffer(length int) (int, error) {
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bb := make([]uint8, length)
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if p.readingCh == nil {
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p.srcM.Lock()
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p.readingCh = make(chan error)
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n, err := p.src.Read(bb)
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go func() {
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p.srcM.Unlock()
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defer close(p.readingCh)
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if 0 < n {
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bb := make([]uint8, length)
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p.m.Lock()
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p.srcM.Lock()
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p.buf = append(p.buf, bb[:n]...)
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n, err := p.src.Read(bb)
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p.m.Unlock()
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p.srcM.Unlock()
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if err != nil {
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p.readingCh <- err
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return
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}
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if 0 < n {
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p.m.Lock()
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p.buf = append(p.buf, bb[:n]...)
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p.m.Unlock()
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}
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}()
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}
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select {
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case err := <-p.readingCh:
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p.readingCh = nil
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return len(p.buf), err
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case <-time.After(15 * time.Millisecond):
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return length, nil
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}
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}
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return err
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}
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}
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func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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r := make([]int16, lengthInBytes/2)
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r := make([]int16, lengthInBytes/2)
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// This function must be called on the same goruotine of readToBuffer.
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if p.readingCh != nil {
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return r
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}
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p.m.RLock()
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p.m.RLock()
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for i := 0; i < lengthInBytes/2; i++ {
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for i := 0; i < lengthInBytes/2; i++ {
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r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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@ -405,19 +410,16 @@ func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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}
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}
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func (p *Player) proceed(length int) {
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func (p *Player) proceed(length int) {
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// This function must be called on the same goruotine of readToBuffer.
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if p.readingCh != nil {
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return
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}
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p.m.Lock()
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p.m.Lock()
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p.buf = p.buf[length:]
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p.buf = p.buf[length:]
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p.pos += int64(length)
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p.pos += int64(length)
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p.m.Unlock()
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p.m.Unlock()
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}
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}
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func (p *Player) bufferLength() int {
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p.m.RLock()
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l := len(p.buf)
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p.m.RUnlock()
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return l
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}
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// Play plays the stream.
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// Play plays the stream.
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//
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//
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// Play always returns nil.
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// Play always returns nil.
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@ -450,12 +452,9 @@ func (p *Player) Rewind() error {
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//
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//
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// Seek returns error when seeking the source returns error.
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// Seek returns error when seeking the source returns error.
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func (p *Player) Seek(offset time.Duration) error {
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func (p *Player) Seek(offset time.Duration) error {
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p.players.addSeeking(p)
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defer p.players.removeSeeking(p)
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o &= mask
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o &= mask
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p.srcM.Lock()
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p.srcM.Lock()
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// TODO: Seek finishes soon but after that, Read takes long time and players.Read can block.
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pos, err := p.src.Seek(o, io.SeekStart)
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pos, err := p.src.Seek(o, io.SeekStart)
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p.srcM.Unlock()
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p.srcM.Unlock()
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if err != nil {
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if err != nil {
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