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ebiten: fix a wrong comment about IsKeyPressed
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parent
336ed49bdc
commit
897ecdd5e6
6
input.go
6
input.go
@ -26,9 +26,6 @@ import (
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// AppendInputChars represents the environment's locale-dependent translation of keyboard
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// AppendInputChars represents the environment's locale-dependent translation of keyboard
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// input to Unicode characters.
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// input to Unicode characters.
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//
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//
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// IsKeyPressed is based on a mapping of device (US keyboard) codes to input device keys.
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// "Control" and modifier keys should be handled with IsKeyPressed.
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//
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// AppendInputChars is concurrent-safe.
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// AppendInputChars is concurrent-safe.
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//
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//
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// On Android (ebitenmobile), EbitenView must be focusable to enable to handle keyboard keys.
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// On Android (ebitenmobile), EbitenView must be focusable to enable to handle keyboard keys.
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@ -50,6 +47,9 @@ func InputChars() []rune {
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// If you want to know whether the key started being pressed in the current frame,
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// If you want to know whether the key started being pressed in the current frame,
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// use inpututil.IsKeyJustPressed
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// use inpututil.IsKeyJustPressed
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//
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//
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// IsKeyPressed is based on a mapping of device (US keyboard) codes to input device keys.
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// "Control" and modifier keys should be handled with IsKeyPressed.
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//
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// Known issue: On Edge browser, some keys don't work well:
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// Known issue: On Edge browser, some keys don't work well:
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//
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//
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// - KeyKPEnter and KeyKPEqual are recognized as KeyEnter and KeyEqual.
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// - KeyKPEnter and KeyKPEqual are recognized as KeyEnter and KeyEqual.
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