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https://github.com/hajimehoshi/ebiten.git
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Rename RealScale -> ActualScale
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parent
96f5315c49
commit
8994bf4fad
@ -61,12 +61,12 @@ func init() {
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}
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type UI struct {
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window *glfw.Window
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scale int
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realScale int
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glContext *opengl.Context
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input input
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funcs chan func()
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window *glfw.Window
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scale int
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actualScale int
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glContext *opengl.Context
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input input
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funcs chan func()
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}
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func New(width, height, scale int, title string) (*UI, error) {
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@ -109,13 +109,13 @@ func New(width, height, scale int, title string) (*UI, error) {
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// For retina displays, recalculate the scale with the framebuffer size.
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windowWidth, _ := window.GetFramebufferSize()
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ui.realScale = windowWidth / width
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ui.actualScale = windowWidth / width
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return ui, err
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}
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func (u *UI) RealScale() int {
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return u.realScale
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func (u *UI) ActualScale() int {
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return u.actualScale
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}
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func (u *UI) DoEvents() {
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2
run.go
2
run.go
@ -38,7 +38,7 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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var graphicsContext *graphicsContext
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ui.Use(func(c *opengl.Context) {
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graphicsContext, err = newGraphicsContext(c, width, height, ui.RealScale())
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graphicsContext, err = newGraphicsContext(c, width, height, ui.ActualScale())
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})
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if err != nil {
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return err
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