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Remove Canvas.ToTexture
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parent
e8c518735b
commit
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@ -98,12 +98,12 @@ func (game *Rects) Draw(g graphics.Canvas) {
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g.Fill(0, 0, 0)
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g.Fill(0, 0, 0)
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game.offscreenInited = true
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game.offscreenInited = true
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}
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}
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g.DrawTexture(g.ToTexture(game.rectTextureId),
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g.DrawRenderTarget(game.rectTextureId,
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game.rectGeometryMatrix(),
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game.rectGeometryMatrix(),
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game.rectColorMatrix())
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game.rectColorMatrix())
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g.ResetOffscreen()
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g.ResetOffscreen()
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g.DrawTexture(g.ToTexture(game.offscreenId),
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g.DrawRenderTarget(game.offscreenId,
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matrix.IdentityGeometry(),
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matrix.IdentityGeometry(),
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matrix.IdentityColor())
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matrix.IdentityColor())
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}
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}
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@ -19,17 +19,23 @@ type TexturePart struct {
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}
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}
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type Canvas interface {
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type Canvas interface {
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ToTexture(id RenderTargetId) TextureId
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Clear()
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Clear()
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Fill(r, g, b uint8)
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Fill(r, g, b uint8)
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DrawTexture(id TextureId,
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DrawTexture(id TextureId,
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geometryMatrix matrix.Geometry,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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colorMatrix matrix.Color)
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DrawRenderTarget(id RenderTargetId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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DrawTextureParts(id TextureId,
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DrawTextureParts(id TextureId,
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parts []TexturePart,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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colorMatrix matrix.Color)
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DrawRenderTargetParts(id RenderTargetId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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ResetOffscreen()
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ResetOffscreen()
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SetOffscreen(id RenderTargetId)
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SetOffscreen(id RenderTargetId)
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}
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}
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@ -38,10 +38,6 @@ func newContext(screenWidth, screenHeight, screenScale int) *Context {
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return context
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return context
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}
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}
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func (context *Context) ToTexture(renderTargetId graphics.RenderTargetId) graphics.TextureId {
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return context.ids.ToTexture(renderTargetId)
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}
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func (context *Context) Clear() {
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func (context *Context) Clear() {
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context.Fill(0, 0, 0)
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context.Fill(0, 0, 0)
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}
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}
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@ -57,19 +53,31 @@ func (context *Context) Fill(r, g, b uint8) {
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}
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}
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func (context *Context) DrawTexture(
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func (context *Context) DrawTexture(
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textureId graphics.TextureId,
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id graphics.TextureId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(textureId)
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tex := context.ids.TextureAt(id)
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context.offscreen.DrawTexture(tex, geometryMatrix, colorMatrix)
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context.offscreen.DrawTexture(tex, geometryMatrix, colorMatrix)
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}
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}
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func (context *Context) DrawTextureParts(
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func (context *Context) DrawRenderTarget(
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textureId graphics.TextureId, parts []graphics.TexturePart,
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id graphics.RenderTargetId,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(textureId)
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context.DrawTexture(context.ids.ToTexture(id), geometryMatrix, colorMatrix)
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}
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func (context *Context) DrawTextureParts(
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id graphics.TextureId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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tex := context.ids.TextureAt(id)
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context.offscreen.DrawTextureParts(tex, parts, geometryMatrix, colorMatrix)
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context.offscreen.DrawTextureParts(tex, parts, geometryMatrix, colorMatrix)
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}
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}
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func (context *Context) DrawRenderTargetParts(
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id graphics.RenderTargetId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.DrawTextureParts(context.ids.ToTexture(id), parts, geometryMatrix, colorMatrix)
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}
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// Init initializes the context. The initial state is saved for each GL context.
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// Init initializes the context. The initial state is saved for each GL context.
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func (context *Context) Init() {
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func (context *Context) Init() {
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C.glEnable(C.GL_TEXTURE_2D)
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C.glEnable(C.GL_TEXTURE_2D)
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@ -33,7 +33,7 @@ func (device *Device) Update(draw func(graphics.Canvas)) {
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scale := float64(device.screenScale)
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scale := float64(device.screenScale)
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geometryMatrix := matrix.IdentityGeometry()
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geometryMatrix := matrix.IdentityGeometry()
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geometryMatrix.Scale(scale, scale)
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geometryMatrix.Scale(scale, scale)
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context.DrawTexture(context.ToTexture(context.screenId),
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context.DrawRenderTarget(context.screenId,
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geometryMatrix, matrix.IdentityColor())
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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context.flush()
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}
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}
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