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ui: Fix comments
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7
run.go
7
run.go
@ -166,9 +166,14 @@ func IsFullscreen() bool {
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// On fullscreen mode, the game screen is automatically enlarged
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// to fit with the monitor. The current scale value is ignored.
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//
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// Ebiten uses 'windowed' fullscreen mode, which doesn't change
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// On desktops, Ebiten uses 'windowed' fullscreen mode, which doesn't change
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// your monitor's resolution.
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//
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// On browsers, the game screen is resized to fit with the body element (client) size.
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// Additionally, the game screen is automatically resized when the body element is resized.
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//
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// SetFullscreen doesn't work on mobiles.
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//
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// This function is concurrent-safe.
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func SetFullscreen(fullscreen bool) {
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ui.SetFullscreen(fullscreen)
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