Merge branch 'audio'

This commit is contained in:
Hajime Hoshi 2015-01-23 23:05:15 +09:00
commit 8a5c6d132e
15 changed files with 358 additions and 8 deletions

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'blocks.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'hue.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'keyboard.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'mosaic.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'paint.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'perspective.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -31,7 +31,7 @@ window.addEventListener('load', function() {
var s = document.createElement('script');
var src = 'rotate.js';
if (isProduction()) {
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/master/' + src;
src = 'http://hajimehoshi.github.io/ebiten.pagestorage/audio/' + src;
}
s.src = src;
document.body.appendChild(s);

View File

@ -61,7 +61,7 @@ func createJSIfNeeded(name string) (string, error) {
if err != nil && !os.IsNotExist(err) {
return "", err
}
if (err != nil && os.IsNotExist(err)) || time.Now().Sub(stat.ModTime()) > 10*time.Second {
if (err != nil && os.IsNotExist(err)) || time.Now().Sub(stat.ModTime()) > 5*time.Second {
target := "github.com/hajimehoshi/ebiten/example/" + name
out, err := exec.Command("gopherjs", "build", "-o", out, target).CombinedOutput()
if err != nil {

117
example/audio/main.go Normal file
View File

@ -0,0 +1,117 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"fmt"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/exp/audio"
"log"
)
const (
screenWidth = 320
screenHeight = 240
)
var frames = 0
const (
freqA = 440.0
freqAS = 466.2
freqB = 493.9
freqC = 523.3
freqCS = 554.4
freqD = 587.3
freqDS = 622.3
freqE = 659.3
freqF = 698.5
freqFS = 740.0
freqG = 784.0
freqGS = 830.6
)
const score = `CCGGAAGR FFEEDDCR GGFFEEDR GGFFEEDR CCGGAAGR FFEEDDCR`
var scoreIndex = 0
func square(out []float32, volume float64, freq float64, sequence float64) {
if freq == 0 {
for i := 0; i < len(out); i++ {
out[i] = 0
}
return
}
length := int(float64(audio.SampleRate()) / freq)
if length == 0 {
panic("invalid freq")
}
for i := 0; i < len(out); i++ {
a := float32(volume)
if i%length < int(float64(length)*sequence) {
a = 0
}
out[i] = a
}
}
func addNote() {
size := audio.SampleRate() / 60
notes := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
defer func() {
scoreIndex++
scoreIndex %= len(score)
}()
l := make([]float32, size*30)
r := make([]float32, size*30)
note := score[scoreIndex]
for note == ' ' {
scoreIndex++
scoreIndex %= len(score)
note = score[scoreIndex]
}
freq := 0.0
switch {
case note == 'R':
freq = 0
case note <= 'B':
freq = notes[int(note)+len(notes)-int('C')]
default:
freq = notes[note-'C']
}
vol := 1.0 / 16.0
square(l, vol, freq, 0.25)
square(r, vol, freq, 0.25)
audio.AppendToBuffer(0, l, r)
}
func update(screen *ebiten.Image) error {
defer func() {
frames++
}()
if frames%30 == 0 {
addNote()
}
ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Rotate (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}

32
exp/audio/audio.go Normal file
View File

@ -0,0 +1,32 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"github.com/hajimehoshi/ebiten/internal/audio"
)
func SampleRate() int {
return audio.SampleRate
}
func AppendToBuffer(channel int, l []float32, r []float32) bool {
return audio.Append(channel, l, r)
}
// TODO: better name
func CurrentTime() int {
return audio.CurrentBytes()
}

41
internal/audio/audio.go Normal file
View File

@ -0,0 +1,41 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package audio
const SampleRate = 44100
func Init() {
// TODO: Implement
}
func Start() {
// TODO: Implement
}
func Append(channel int, l []float32, r []float32) bool {
// TODO: Implement
return false
}
func CurrentBytes() int {
// TODO: Implement
return 0
}
func Update() {
// TODO: Implement
}

142
internal/audio/audio_js.go Normal file
View File

@ -0,0 +1,142 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package audio
import (
"github.com/gopherjs/gopherjs/js"
)
// Keep this so as not to be destroyed by GC.
var node js.Object
var context js.Object
const bufferSize = 1024
const SampleRate = 44100
var nextInsertion = 0
type channel struct {
l []float32
r []float32
}
var channels = make([]*channel, 16)
func init() {
for i, _ := range channels {
channels[i] = &channel{
l: []float32{},
r: []float32{},
}
}
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
var currentBytes = 0
func CurrentBytes() int {
return currentBytes
}
func Init() {
context = js.Global.Get("AudioContext").New()
// TODO: ScriptProcessorNode will be replaced with Audio WebWorker.
// https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode
node = context.Call("createScriptProcessor", bufferSize, 0, 2)
node.Call("addEventListener", "audioprocess", func(e js.Object) {
defer func() {
currentBytes += bufferSize
}()
l := e.Get("outputBuffer").Call("getChannelData", 0)
r := e.Get("outputBuffer").Call("getChannelData", 1)
inputL := make([]float32, bufferSize)
inputR := make([]float32, bufferSize)
for _, ch := range channels {
if len(ch.l) == 0 {
continue
}
l := min(len(ch.l), bufferSize)
for i := 0; i < l; i++ {
inputL[i] += ch.l[i]
inputR[i] += ch.r[i]
}
// TODO: Use copyFromChannel?
usedLen := min(bufferSize, len(ch.l))
ch.l = ch.l[usedLen:]
ch.r = ch.r[usedLen:]
}
nextInsertion -= min(bufferSize, nextInsertion)
for i := 0; i < bufferSize; i++ {
// TODO: Use copyFromChannel?
if len(inputL) <= i {
l.SetIndex(i, 0)
r.SetIndex(i, 0)
continue
}
l.SetIndex(i, inputL[i])
r.SetIndex(i, inputR[i])
}
})
}
func Update() {
nextInsertion += SampleRate / 60
}
func Start() {
// TODO: For iOS, node should be connected with a buffer node.
node.Call("connect", context.Get("destination"))
}
func channelAt(i int) *channel {
if i == -1 {
for _, ch := range channels {
if len(ch.l) <= nextInsertion {
return ch
}
}
return nil
}
ch := channels[i]
if len(ch.l) <= nextInsertion {
return ch
}
return nil
}
func Append(i int, l []float32, r []float32) bool {
// TODO: Mutex (especially for OpenAL)
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
ch := channelAt(i)
if ch == nil {
return false
}
ch.l = append(ch.l, make([]float32, nextInsertion-len(ch.l))...)
ch.r = append(ch.r, make([]float32, nextInsertion-len(ch.r))...)
ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
return true
}

View File

@ -19,6 +19,7 @@ package ui
import (
"fmt"
glfw "github.com/go-gl/glfw3"
"github.com/hajimehoshi/ebiten/internal/audio"
"github.com/hajimehoshi/ebiten/internal/opengl"
"runtime"
"time"
@ -81,6 +82,9 @@ func init() {
f()
}
}()
audio.Init()
current = u
}
@ -133,6 +137,8 @@ func Start(width, height, scale int, title string) (actualScale int, err error)
windowWidth, _ := window.GetFramebufferSize()
actualScale = windowWidth / width
audio.Start()
return actualScale, nil
}

View File

@ -19,6 +19,7 @@ package ui
import (
"github.com/gopherjs/gopherjs/js"
"github.com/gopherjs/webgl"
"github.com/hajimehoshi/ebiten/internal/audio"
"github.com/hajimehoshi/ebiten/internal/opengl"
"strconv"
)
@ -26,6 +27,8 @@ import (
var canvas js.Object
var context *opengl.Context
// TODO: This returns true even when the browser is not active.
// The current behavior causes sound noise...
func shown() bool {
return !js.Global.Get("document").Get("hidden").Bool()
}
@ -36,6 +39,8 @@ func Use(f func(*opengl.Context)) {
func vsync() {
ch := make(chan struct{})
// TODO: In iOS8, this is called at every 1/30[sec] frame.
// Can we use DOMHighResTimeStamp?
js.Global.Get("window").Call("requestAnimationFrame", func() {
close(ch)
})
@ -178,6 +183,8 @@ func init() {
window.Call("addEventListener", "gamepadconnected", func(e js.Object) {
// Do nothing.
})
audio.Init()
}
func setMouseCursorFromEvent(e js.Object) {
@ -217,5 +224,7 @@ func Start(width, height, scale int, title string) (actualScale int, err error)
canvas.Call("focus")
audio.Start()
return actualScale, nil
}

3
run.go
View File

@ -15,6 +15,7 @@
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/audio"
"github.com/hajimehoshi/ebiten/internal/opengl"
"github.com/hajimehoshi/ebiten/internal/ui"
"time"
@ -69,6 +70,8 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
if err := graphicsContext.postUpdate(); err != nil {
return err
}
// TODO: I'm not sure this is 'Update'. Is 'Tick' better?
audio.Update()
ui.SwapBuffers()
if err != nil {
return err