Always take the first destination image + comment

This commit is contained in:
Zyko 2024-06-14 18:03:42 +02:00
parent b8cf4ea82f
commit 8abc922e89

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@ -330,13 +330,8 @@ func (q *commandQueue) prependPreservedUniforms(uniforms []uint32, shader *Shade
copy(uniforms[graphics.PreservedUniformUint32Count:], origUniforms)
// Set the destination texture size.
var dw, dh int
for _, dst := range dsts {
if dst != nil {
dw, dh = dst.InternalSize()
break
}
}
// The number of destination images is always 1 but this might change in the future.
dw, dh := dsts[0].InternalSize()
uniforms[0] = math.Float32bits(float32(dw))
uniforms[1] = math.Float32bits(float32(dh))
uniformIndex := 2