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Bug fix: matrices' elements should be copied when assigning
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commit
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@ -30,12 +30,12 @@ const ColorMatrixDim = 5
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//
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//
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// The initial value is identity.
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// The initial value is identity.
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type ColorMatrix struct {
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type ColorMatrix struct {
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// es represents elements.
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initialized bool
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es *[ColorMatrixDim - 1][ColorMatrixDim]float64
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es [ColorMatrixDim - 1][ColorMatrixDim]float64
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}
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}
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func colorMatrixEsI() *[ColorMatrixDim - 1][ColorMatrixDim]float64 {
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func colorMatrixEsI() [ColorMatrixDim - 1][ColorMatrixDim]float64 {
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return &[ColorMatrixDim - 1][ColorMatrixDim]float64{
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return [ColorMatrixDim - 1][ColorMatrixDim]float64{
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{1, 0, 0, 0, 0},
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 1, 0, 0},
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@ -49,7 +49,7 @@ func (c ColorMatrix) dim() int {
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (c ColorMatrix) Element(i, j int) float64 {
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func (c ColorMatrix) Element(i, j int) float64 {
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if c.es == nil {
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if !c.initialized {
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if i == j {
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if i == j {
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return 1
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return 1
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}
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}
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@ -60,8 +60,9 @@ func (c ColorMatrix) Element(i, j int) float64 {
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// Concat multiplies a color matrix with the other color matrix.
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// Concat multiplies a color matrix with the other color matrix.
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func (c *ColorMatrix) Concat(other ColorMatrix) {
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func (c *ColorMatrix) Concat(other ColorMatrix) {
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if c.es == nil {
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if !c.initialized {
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c.es = colorMatrixEsI()
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c.es = colorMatrixEsI()
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c.initialized = true
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}
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}
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result := ColorMatrix{}
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result := ColorMatrix{}
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mul(&other, c, &result)
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mul(&other, c, &result)
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@ -70,8 +71,9 @@ func (c *ColorMatrix) Concat(other ColorMatrix) {
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// Add adds a color matrix with the other color matrix.
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// Add adds a color matrix with the other color matrix.
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func (c *ColorMatrix) Add(other ColorMatrix) {
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func (c *ColorMatrix) Add(other ColorMatrix) {
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if c.es == nil {
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if !c.initialized {
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c.es = colorMatrixEsI()
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c.es = colorMatrixEsI()
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c.initialized = true
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}
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}
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result := ColorMatrix{}
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result := ColorMatrix{}
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add(&other, c, &result)
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add(&other, c, &result)
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@ -80,8 +82,9 @@ func (c *ColorMatrix) Add(other ColorMatrix) {
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (c *ColorMatrix) SetElement(i, j int, element float64) {
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func (c *ColorMatrix) SetElement(i, j int, element float64) {
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if c.es == nil {
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if !c.initialized {
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c.es = colorMatrixEsI()
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c.es = colorMatrixEsI()
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c.initialized = true
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}
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}
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c.es[i][j] = element
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c.es[i][j] = element
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}
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}
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@ -92,7 +95,8 @@ func Monochrome() ColorMatrix {
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const g = 23434.0 / 32768.0
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const g = 23434.0 / 32768.0
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const b = 2366.0 / 32768.0
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const b = 2366.0 / 32768.0
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return ColorMatrix{
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return ColorMatrix{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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initialized: true,
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es: [ColorMatrixDim - 1][ColorMatrixDim]float64{
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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@ -104,7 +108,8 @@ func Monochrome() ColorMatrix {
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// ScaleColor returns a color matrix that scales a color matrix by the given color (r, g, b, a).
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// ScaleColor returns a color matrix that scales a color matrix by the given color (r, g, b, a).
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func ScaleColor(r, g, b, a float64) ColorMatrix {
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func ScaleColor(r, g, b, a float64) ColorMatrix {
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return ColorMatrix{
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return ColorMatrix{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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initialized: true,
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es: [ColorMatrixDim - 1][ColorMatrixDim]float64{
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{r, 0, 0, 0, 0},
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{r, 0, 0, 0, 0},
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{0, g, 0, 0, 0},
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{0, g, 0, 0, 0},
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{0, 0, b, 0, 0},
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{0, 0, b, 0, 0},
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@ -116,7 +121,8 @@ func ScaleColor(r, g, b, a float64) ColorMatrix {
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// TranslateColor returns a color matrix that translates a color matrix by the given color (r, g, b, a).
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// TranslateColor returns a color matrix that translates a color matrix by the given color (r, g, b, a).
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func TranslateColor(r, g, b, a float64) ColorMatrix {
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func TranslateColor(r, g, b, a float64) ColorMatrix {
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return ColorMatrix{
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return ColorMatrix{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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initialized: true,
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es: [ColorMatrixDim - 1][ColorMatrixDim]float64{
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{1, 0, 0, 0, r},
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{1, 0, 0, 0, r},
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{0, 1, 0, 0, g},
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{0, 1, 0, 0, g},
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{0, 0, 1, 0, b},
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{0, 0, 1, 0, b},
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@ -132,7 +138,8 @@ func RotateHue(theta float64) ColorMatrix {
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v2 := (1.0/3.0)*(1.0-cos) - math.Sqrt(1.0/3.0)*sin
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v2 := (1.0/3.0)*(1.0-cos) - math.Sqrt(1.0/3.0)*sin
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v3 := (1.0/3.0)*(1.0-cos) + math.Sqrt(1.0/3.0)*sin
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v3 := (1.0/3.0)*(1.0-cos) + math.Sqrt(1.0/3.0)*sin
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return ColorMatrix{
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return ColorMatrix{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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initialized: true,
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es: [ColorMatrixDim - 1][ColorMatrixDim]float64{
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{v1, v2, v3, 0, 0},
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{v1, v2, v3, 0, 0},
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{v3, v1, v2, 0, 0},
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{v3, v1, v2, 0, 0},
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{v2, v3, v1, 0, 0},
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{v2, v3, v1, 0, 0},
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@ -48,3 +48,14 @@ func TestColorInit(t *testing.T) {
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}
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}
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}
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}
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}
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}
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func TestColorAssign(t *testing.T) {
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m := ScaleColor(1, 1, 1, 1) // Create elements explicitly
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m2 := m
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m.SetElement(0, 0, 0)
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got := m2.Element(0, 0)
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want := 1.0
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if want != got {
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t.Errorf("m2.Element(%d, %d) = %f, want %f", 0, 0, got, want)
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}
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}
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@ -25,12 +25,12 @@ const GeometryMatrixDim = 3
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//
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//
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// The initial value is identity.
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// The initial value is identity.
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type GeometryMatrix struct {
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type GeometryMatrix struct {
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// es represents elements.
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initialized bool
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es *[GeometryMatrixDim - 1][GeometryMatrixDim]float64
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es [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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}
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}
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func geometryMatrixEsI() *[GeometryMatrixDim - 1][GeometryMatrixDim]float64 {
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func geometryMatrixEsI() [GeometryMatrixDim - 1][GeometryMatrixDim]float64 {
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return &[GeometryMatrixDim - 1][GeometryMatrixDim]float64{
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return [GeometryMatrixDim - 1][GeometryMatrixDim]float64{
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{1, 0, 0},
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{1, 0, 0},
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{0, 1, 0},
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{0, 1, 0},
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}
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}
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@ -42,7 +42,7 @@ func (g GeometryMatrix) dim() int {
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (g GeometryMatrix) Element(i, j int) float64 {
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func (g GeometryMatrix) Element(i, j int) float64 {
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if g.es == nil {
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if !g.initialized {
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if i == j {
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if i == j {
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return 1
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return 1
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}
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}
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@ -53,8 +53,9 @@ func (g GeometryMatrix) Element(i, j int) float64 {
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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func (g *GeometryMatrix) Concat(other GeometryMatrix) {
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func (g *GeometryMatrix) Concat(other GeometryMatrix) {
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if g.es == nil {
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if !g.initialized {
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g.es = geometryMatrixEsI()
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g.es = geometryMatrixEsI()
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g.initialized = true
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}
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}
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result := GeometryMatrix{}
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result := GeometryMatrix{}
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mul(&other, g, &result)
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mul(&other, g, &result)
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@ -63,8 +64,9 @@ func (g *GeometryMatrix) Concat(other GeometryMatrix) {
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// Add adds a geometry matrix with the other geometry matrix.
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// Add adds a geometry matrix with the other geometry matrix.
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func (g *GeometryMatrix) Add(other GeometryMatrix) {
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func (g *GeometryMatrix) Add(other GeometryMatrix) {
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if g.es == nil {
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if !g.initialized {
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g.es = geometryMatrixEsI()
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g.es = geometryMatrixEsI()
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g.initialized = true
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}
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}
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result := GeometryMatrix{}
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result := GeometryMatrix{}
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add(&other, g, &result)
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add(&other, g, &result)
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@ -73,8 +75,9 @@ func (g *GeometryMatrix) Add(other GeometryMatrix) {
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (g *GeometryMatrix) SetElement(i, j int, element float64) {
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func (g *GeometryMatrix) SetElement(i, j int, element float64) {
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if g.es == nil {
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if !g.initialized {
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g.es = geometryMatrixEsI()
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g.es = geometryMatrixEsI()
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g.initialized = true
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}
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}
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g.es[i][j] = element
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g.es[i][j] = element
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}
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}
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@ -82,7 +85,8 @@ func (g *GeometryMatrix) SetElement(i, j int, element float64) {
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// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
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// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
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func ScaleGeometry(x, y float64) GeometryMatrix {
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func ScaleGeometry(x, y float64) GeometryMatrix {
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return GeometryMatrix{
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return GeometryMatrix{
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es: &[2][3]float64{
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initialized: true,
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es: [2][3]float64{
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{x, 0, 0},
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{x, 0, 0},
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{0, y, 0},
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{0, y, 0},
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},
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},
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@ -92,7 +96,8 @@ func ScaleGeometry(x, y float64) GeometryMatrix {
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// TranslateGeometry returns a matrix taht translates a geometry matrix by (tx, ty).
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// TranslateGeometry returns a matrix taht translates a geometry matrix by (tx, ty).
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func TranslateGeometry(tx, ty float64) GeometryMatrix {
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func TranslateGeometry(tx, ty float64) GeometryMatrix {
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return GeometryMatrix{
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return GeometryMatrix{
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es: &[2][3]float64{
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initialized: true,
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es: [2][3]float64{
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{1, 0, tx},
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{1, 0, tx},
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{0, 1, ty},
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{0, 1, ty},
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},
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},
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@ -103,7 +108,8 @@ func TranslateGeometry(tx, ty float64) GeometryMatrix {
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func RotateGeometry(theta float64) GeometryMatrix {
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func RotateGeometry(theta float64) GeometryMatrix {
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sin, cos := math.Sincos(theta)
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sin, cos := math.Sincos(theta)
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return GeometryMatrix{
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return GeometryMatrix{
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es: &[2][3]float64{
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initialized: true,
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es: [2][3]float64{
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{cos, -sin, 0},
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{cos, -sin, 0},
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{sin, cos, 0},
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{sin, cos, 0},
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},
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},
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@ -49,6 +49,17 @@ func TestGeometryInit(t *testing.T) {
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}
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}
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}
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}
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func TestGeometryAssign(t *testing.T) {
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m := ScaleGeometry(1, 1) // Create elements explicitly
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m2 := m
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m.SetElement(0, 0, 0)
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got := m2.Element(0, 0)
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want := 1.0
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if want != got {
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t.Errorf("m2.Element(%d, %d) = %f, want %f", 0, 0, got, want)
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}
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}
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func TestGeometryConcat(t *testing.T) {
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func TestGeometryConcat(t *testing.T) {
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matrix1 := ScaleGeometry(2, 2)
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matrix1 := ScaleGeometry(2, 2)
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matrix2 := TranslateGeometry(1, 1)
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matrix2 := TranslateGeometry(1, 1)
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2
image.go
2
image.go
@ -152,7 +152,7 @@ func (i *Image) Fill(clr color.Color) (err error) {
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// The parts of the given image at the parts of the destination.
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// The parts of the given image at the parts of the destination.
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// After determining parts to draw, this applies the geometry matrix and the color matrix.
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// After determining parts to draw, this applies the geometry matrix and the color matrix.
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//
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//
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// If options is nil or its members are nil, the default values are used.
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// Here are the default values:
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// DstParts: (0, 0) - (source width, source height)
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// DstParts: (0, 0) - (source width, source height)
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// SrcParts: (0, 0) - (source width, source height) (i.e. the whole source image)
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// SrcParts: (0, 0) - (source width, source height) (i.e. the whole source image)
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// GeometryMatrix: Identity matrix
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// GeometryMatrix: Identity matrix
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