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https://github.com/hajimehoshi/ebiten.git
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shader: Parse return
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parent
5e6be91eac
commit
8b2a22fb47
@ -35,8 +35,68 @@ func (b *block) dump(indent int) []string {
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lines = append(lines, fmt.Sprintf("%svar %s %s", idt, v.name, v.typ))
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}
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for _, s := range b.stmts {
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lines = append(lines, s.dump(indent)...)
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}
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return lines
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}
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type stmtType int
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const (
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stmtNone stmtType = iota
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stmtReturn
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)
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type stmt struct {
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stmtType stmtType
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exprs []expr
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}
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func (s *stmt) dump(indent int) []string {
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idt := strings.Repeat("\t", indent)
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var lines []string
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switch s.stmtType {
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case stmtNone:
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lines = append(lines, "%s(none)", idt)
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case stmtReturn:
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var expr string
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if len(s.exprs) > 0 {
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var strs []string
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for _, e := range s.exprs {
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strs = append(strs, e.dump())
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}
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expr = " " + strings.Join(strs, ", ")
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}
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lines = append(lines, fmt.Sprintf("%sreturn%s", idt, expr))
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default:
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lines = append(lines, fmt.Sprintf("%s(unknown stmt: %d)", idt, s.stmtType))
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}
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return lines
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}
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type exprType int
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const (
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exprNone exprType = iota
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exprIdent
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)
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type expr struct {
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exprType exprType
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value string
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}
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func (e *expr) dump() string {
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switch e.exprType {
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case exprNone:
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return "(none)"
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case exprIdent:
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return e.value
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default:
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return fmt.Sprintf("(unkown expr: %d)", e.exprType)
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}
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}
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@ -248,7 +248,7 @@ func (s *Shader) parseTopLevelConstant(vs *ast.ValueSpec) {
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s.addError(v.Pos(), fmt.Sprintf("literal must be int or float but %s", v.Kind))
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return
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}
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init = v.Value // TODO: This should be math/big.Int or Float.
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init = v.Value // TODO: This should be go/constant.Value
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default:
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// TODO: Parse the expression.
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}
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@ -348,6 +348,14 @@ func (sh *Shader) parseBlock(b *ast.BlockStmt) *block {
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}
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}
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case *ast.ReturnStmt:
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var exprs []expr
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for _, r := range l.Results {
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exprs = append(exprs, sh.parseExpr(r))
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}
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block.stmts = append(block.stmts, stmt{
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stmtType: stmtReturn,
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exprs: exprs,
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})
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default:
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}
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}
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@ -359,6 +367,17 @@ func (sh *Shader) parseBlock(b *ast.BlockStmt) *block {
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return block
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}
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func (sh *Shader) parseExpr(e ast.Expr) expr {
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switch e := e.(type) {
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case *ast.Ident:
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return expr{
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exprType: exprIdent,
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value: e.Name,
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}
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}
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return expr{}
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}
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// Dump dumps the shader state in an intermediate language.
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func (s *Shader) Dump() string {
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var lines []string
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@ -46,8 +46,9 @@ const C2, C3 float = 2, 3
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func F1(a, b vec2) vec4 {
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var c0 vec2 = a
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var c1 = b
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c2 := vec4{c0, c1}
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var c1, c2 = b, 1.0
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c1.x = c2.x
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c3 := vec4{c0, c1}
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return c2
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}
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`,
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@ -66,6 +67,8 @@ func F1(a vec2, b vec2) (_ vec4) {
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var c0 vec2
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var c1 (none)
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var c2 (none)
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var c3 (none)
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return c2
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}
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`,
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},
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