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audio: Apply delaying when initializing
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parent
7201015d02
commit
8c2064c8b7
@ -23,6 +23,11 @@ import (
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"github.com/gopherjs/gopherjs/js"
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"github.com/gopherjs/gopherjs/js"
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)
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)
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// positionDelay is buffer in sample numbers for p.positionInSamples.
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// Without this, adjusting p.positionInSamples with the context's currenTime
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// much more often especially on Safari, which is the cause of noise (#307).
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const positionDelay = 256
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type Player struct {
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type Player struct {
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sampleRate int
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sampleRate int
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channelNum int
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channelNum int
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@ -73,10 +78,10 @@ func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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// domain page in an iframe.
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// domain page in an iframe.
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p.context.Call("resume")
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p.context.Call("resume")
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p.context.Call("createBufferSource").Call("start", 0)
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p.context.Call("createBufferSource").Call("start", 0)
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p.positionInSamples = int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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p.positionInSamples = int64(p.context.Get("currentTime").Float()*float64(p.sampleRate)) + positionDelay
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})
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})
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}
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}
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p.positionInSamples = int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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p.positionInSamples = int64(p.context.Get("currentTime").Float()*float64(p.sampleRate)) + positionDelay
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return p, nil
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return p, nil
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}
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}
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@ -91,13 +96,9 @@ func toLR(data []byte) ([]int16, []int16) {
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}
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}
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func (p *Player) Proceed(data []byte) error {
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func (p *Player) Proceed(data []byte) error {
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// delay is buffer in sample numbers for p.positionInSamples.
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// Without this, adjusting p.positionInSamples with the context's currenTime
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// much more often especially on Safari, which is the cause of noise (#307).
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const delay = 256
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p.bufferedData = append(p.bufferedData, data...)
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p.bufferedData = append(p.bufferedData, data...)
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c := int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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c := int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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if p.positionInSamples+delay < c {
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if p.positionInSamples+positionDelay < c {
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p.positionInSamples = c
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p.positionInSamples = c
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}
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}
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// Heuristic data size which doesn't cause too much noise and too much delay (#299)
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// Heuristic data size which doesn't cause too much noise and too much delay (#299)
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@ -118,7 +119,7 @@ func (p *Player) Proceed(data []byte) error {
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s := p.context.Call("createBufferSource")
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s := p.context.Call("createBufferSource")
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s.Set("buffer", buf)
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s.Set("buffer", buf)
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s.Call("connect", p.context.Get("destination"))
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s.Call("connect", p.context.Get("destination"))
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s.Call("start", float64(p.positionInSamples+delay)/float64(p.sampleRate))
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s.Call("start", float64(p.positionInSamples+positionDelay)/float64(p.sampleRate))
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p.positionInSamples += int64(len(il))
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p.positionInSamples += int64(len(il))
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p.bufferedData = p.bufferedData[dataSize:]
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p.bufferedData = p.bufferedData[dataSize:]
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}
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}
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