mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
40aa35750c
commit
8c25fac860
94
examples/dropfile/main.go
Normal file
94
examples/dropfile/main.go
Normal file
@ -0,0 +1,94 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"image/png"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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type Game struct {
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images []*ebiten.Image
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}
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func (g *Game) Update() error {
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for _, f := range ebiten.AppendDroppedFiles(nil) {
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// Calling Close is not mandatory, but it is sligtly good to save memory.
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defer f.Close()
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fi, err := f.Stat()
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if err != nil {
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log.Printf("%v", err)
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continue
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}
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log.Printf("Name: %s, Size: %d, IsDir: %t, ModTime: %v", fi.Name(), fi.Size(), fi.IsDir(), fi.ModTime())
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img, err := png.Decode(f)
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if err != nil {
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log.Printf("decoding PNG failed: %v", err)
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continue
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}
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g.images = append(g.images, ebiten.NewImageFromImage(img))
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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if len(g.images) == 0 {
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ebitenutil.DebugPrint(screen, "Drop PNG files onto this window!")
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return
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}
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const imageSize = 128
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xcount := screen.Bounds().Dx() / imageSize
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if xcount == 0 {
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return
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}
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for i, img := range g.images {
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x := (i % xcount) * imageSize
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y := (i / xcount) * imageSize
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s := imageSize / float64(img.Bounds().Dx())
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if sy := imageSize / float64(img.Bounds().Dy()); s > sy {
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s = sy
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}
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if s > 1 {
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s = 1
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}
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(s, s)
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op.GeoM.Translate(float64(x), float64(y))
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op.Filter = ebiten.FilterLinear
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screen.DrawImage(img, op)
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return outsideWidth, outsideHeight
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}
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func main() {
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowTitle("Dropping Files (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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12
input.go
12
input.go
@ -15,6 +15,7 @@
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package ebiten
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import (
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"io/fs"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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@ -22,7 +23,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// AppendInputChars appends "printable" runes, read from the keyboard at the time update is called, to runes,
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// AppendInputChars appends "printable" runes, read from the keyboard at the time Update is called, to runes,
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// and returns the extended buffer.
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// Giving a slice that already has enough capacity works efficiently.
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//
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@ -40,7 +41,7 @@ func AppendInputChars(runes []rune) []rune {
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return theInputState.appendInputChars(runes)
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}
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// InputChars return "printable" runes read from the keyboard at the time update is called.
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// InputChars return "printable" runes read from the keyboard at the time Update is called.
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//
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// Deprecated: as of v2.2. Use AppendInputChars instead.
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func InputChars() []rune {
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@ -474,6 +475,11 @@ func (i *inputState) touchPosition(id TouchID) (int, int) {
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func (i *inputState) windowBeingClosed() bool {
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i.m.Lock()
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defer i.m.Unlock()
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return i.state.WindowBeingClosed
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}
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func (i *inputState) appendDroppedFiles(files []fs.File) []fs.File {
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i.m.Lock()
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defer i.m.Unlock()
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return append(files, i.state.DroppedFiles...)
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}
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@ -38,6 +38,15 @@ func ToCloseCallback(cb func(window *Window)) CloseCallback {
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}
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}
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func ToDropCallback(cb func(window *Window, names []string)) DropCallback {
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if cb == nil {
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return nil
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}
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return func(window *glfw.Window, names []string) {
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cb(theWindows.get(window), names)
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}
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}
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func ToFramebufferSizeCallback(cb func(window *Window, width int, height int)) FramebufferSizeCallback {
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if cb == nil {
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return nil
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@ -36,6 +36,15 @@ func ToCloseCallback(cb func(window *Window)) CloseCallback {
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}
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}
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func ToDropCallback(cb func(window *Window, names []string)) DropCallback {
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if cb == nil {
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return nil
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}
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return func(window *goglfw.Window, names []string) {
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cb((*Window)(window), names)
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}
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}
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func ToFramebufferSizeCallback(cb func(window *Window, width int, height int)) FramebufferSizeCallback {
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if cb == nil {
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return nil
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@ -187,6 +187,11 @@ func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback)
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return ToCloseCallback(nil) // TODO
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}
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func (w *Window) SetDropCallback(cbfun DropCallback) (previous DropCallback) {
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w.w.SetDropCallback(cbfun)
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return ToDropCallback(nil) // TODO
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}
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func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback) {
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w.w.SetFramebufferSizeCallback(cbfun)
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return ToFramebufferSizeCallback(nil) // TODO
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@ -184,6 +184,14 @@ func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback)
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return f
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}
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func (w *Window) SetDropCallback(cbfun DropCallback) (previous DropCallback) {
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f, err := (*goglfw.Window)(w).SetDropCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func (w *Window) SetCursor(cursor *Cursor) {
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if err := (*goglfw.Window)(w).SetCursor((*goglfw.Cursor)(cursor)); err != nil {
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panic(err)
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type (
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CharModsCallback = glfw.CharModsCallback
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CloseCallback = glfw.CloseCallback
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DropCallback = glfw.DropCallback
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FramebufferSizeCallback = glfw.FramebufferSizeCallback
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MonitorCallback = glfw.MonitorCallback
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ScrollCallback = glfw.ScrollCallback
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type (
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CharModsCallback = goglfw.CharModsCallback
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CloseCallback = goglfw.CloseCallback
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DropCallback = goglfw.DropCallback
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FramebufferSizeCallback = goglfw.FramebufferSizeCallback
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MonitorCallback = goglfw.MonitorCallback
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ScrollCallback = goglfw.ScrollCallback
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@ -15,6 +15,7 @@
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package ui
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import (
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"io/fs"
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"unicode"
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)
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@ -47,6 +48,7 @@ type InputState struct {
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Touches []Touch
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Runes []rune
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WindowBeingClosed bool
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DroppedFiles []fs.File
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}
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func (i *InputState) copyAndReset(dst *InputState) {
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@ -59,14 +61,22 @@ func (i *InputState) copyAndReset(dst *InputState) {
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dst.Touches = append(dst.Touches[:0], i.Touches...)
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dst.Runes = append(dst.Runes[:0], i.Runes...)
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dst.WindowBeingClosed = i.WindowBeingClosed
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for idx := range dst.DroppedFiles {
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dst.DroppedFiles[idx] = nil
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}
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dst.DroppedFiles = append(dst.DroppedFiles[:0], i.DroppedFiles...)
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// Reset the members that are updated by deltas, rather than absolute values.
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i.WheelX = 0
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i.WheelY = 0
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i.Runes = i.Runes[:0]
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// Reset the member that is never reset until it is explicitly done.
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// Reset the members that are never reset until they are explicitly done.
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i.WindowBeingClosed = false
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for idx := range i.DroppedFiles {
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i.DroppedFiles[idx] = nil
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}
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i.DroppedFiles = i.DroppedFiles[:0]
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}
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func (i *InputState) appendRune(r rune) {
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@ -75,3 +85,7 @@ func (i *InputState) appendRune(r rune) {
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}
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i.Runes = append(i.Runes, r)
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}
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func (i *InputState) appendDroppedFiles(files []fs.File) {
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i.DroppedFiles = append(i.DroppedFiles, files...)
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}
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@ -21,6 +21,7 @@ import (
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"errors"
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"fmt"
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"image"
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"io/fs"
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"os"
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"runtime"
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"sync"
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@ -105,6 +106,7 @@ type userInterfaceImpl struct {
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closeCallback glfw.CloseCallback
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framebufferSizeCallback glfw.FramebufferSizeCallback
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defaultFramebufferSizeCallback glfw.FramebufferSizeCallback
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dropCallback glfw.DropCallback
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framebufferSizeCallbackCh chan struct{}
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glContextSetOnce sync.Once
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@ -746,6 +748,30 @@ func (u *userInterfaceImpl) registerWindowFramebufferSizeCallback() {
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u.window.SetFramebufferSizeCallback(u.defaultFramebufferSizeCallback)
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}
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func (u *userInterfaceImpl) registerDropCallback() {
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if u.dropCallback == nil {
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u.dropCallback = glfw.ToDropCallback(func(_ *glfw.Window, names []string) {
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var files []fs.File
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for _, name := range names {
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f, err := os.Open(name)
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if err != nil {
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files = append(files, &errorFile{
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name: name,
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err: err,
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})
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continue
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}
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files = append(files, f)
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}
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u.m.Lock()
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defer u.m.Unlock()
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u.inputState.appendDroppedFiles(files)
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})
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}
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u.window.SetDropCallback(u.dropCallback)
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}
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// waitForFramebufferSizeCallback waits for GLFW's FramebufferSize callback.
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// f is a process executed after registering the callback.
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// If the callback is not invoked for a while, waitForFramebufferSizeCallback times out and return.
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@ -899,6 +925,7 @@ func (u *userInterfaceImpl) initOnMainThread(options *RunOptions) error {
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u.registerWindowCloseCallback()
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u.registerWindowFramebufferSizeCallback()
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u.registerInputCallbacks()
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u.registerDropCallback()
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return nil
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}
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@ -1517,3 +1544,20 @@ func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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func IsScreenTransparentAvailable() bool {
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return true
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}
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type errorFile struct {
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name string
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err error
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}
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func (e *errorFile) Stat() (fs.FileInfo, error) {
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return nil, fmt.Errorf("ui: failed to open %s: %w", e.name, e.err)
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}
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func (e *errorFile) Read(buf []byte) (int, error) {
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return 0, fmt.Errorf("ui: failed to open %s: %w", e.name, e.err)
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}
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func (e *errorFile) Close() error {
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return nil
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}
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|
@ -15,6 +15,9 @@
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package ui
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import (
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"fmt"
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"io"
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"io/fs"
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"sync"
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"syscall/js"
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"time"
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@ -622,6 +625,27 @@ func setCanvasEventHandlers(v js.Value) {
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window.Get("location").Call("reload")
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return nil
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}))
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// Drop
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v.Call("addEventListener", "dragover", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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return nil
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}))
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v.Call("addEventListener", "drop", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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data := e.Get("dataTransfer")
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if !data.Truthy() {
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return nil
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}
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files := data.Get("files")
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for i := 0; i < files.Length(); i++ {
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theUI.inputState.DroppedFiles = append(theUI.inputState.DroppedFiles, &file{v: files.Index(i)})
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}
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return nil
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}))
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}
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func (u *userInterfaceImpl) forceUpdateOnMinimumFPSMode() {
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@ -696,3 +720,113 @@ func (u *userInterfaceImpl) updateIconIfNeeded() {
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func IsScreenTransparentAvailable() bool {
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return true
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}
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type file struct {
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v js.Value
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cursor int64
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uint8Array js.Value
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}
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func (f *file) Stat() (fs.FileInfo, error) {
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return &fileInfo{v: f.v}, nil
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}
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func (f *file) Read(buf []byte) (int, error) {
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if !f.uint8Array.Truthy() {
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chArrayBuffer := make(chan js.Value, 1)
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cbThen := js.FuncOf(func(this js.Value, args []js.Value) any {
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chArrayBuffer <- args[0]
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return nil
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})
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defer cbThen.Release()
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chError := make(chan js.Value, 1)
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cbCatch := js.FuncOf(func(this js.Value, args []js.Value) any {
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chError <- args[0]
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return nil
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})
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defer cbCatch.Release()
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|
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f.v.Call("arrayBuffer").Call("then", cbThen).Call("catch", cbCatch)
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select {
|
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case ab := <-chArrayBuffer:
|
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f.uint8Array = js.Global().Get("Uint8Array").New(ab)
|
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case err := <-chError:
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return 0, fmt.Errorf("%s", err.Call("toString").String())
|
||||
}
|
||||
}
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||||
|
||||
size := int64(f.uint8Array.Get("byteLength").Float())
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if f.cursor >= size {
|
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return 0, io.EOF
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}
|
||||
|
||||
if len(buf) == 0 {
|
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return 0, nil
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||||
}
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||||
|
||||
slice := f.uint8Array.Call("subarray", f.cursor, f.cursor+int64(len(buf)))
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||||
n := slice.Get("byteLength").Int()
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||||
js.CopyBytesToGo(buf[:n], slice)
|
||||
f.cursor += int64(n)
|
||||
if f.cursor >= size {
|
||||
return n, io.EOF
|
||||
}
|
||||
return n, nil
|
||||
}
|
||||
|
||||
func (f *file) Close() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
type fileInfo struct {
|
||||
v js.Value
|
||||
isDir bool
|
||||
isDirOnce sync.Once
|
||||
}
|
||||
|
||||
func (f *fileInfo) Name() string {
|
||||
return f.v.Get("name").String()
|
||||
}
|
||||
|
||||
func (f *fileInfo) Size() int64 {
|
||||
return int64(f.v.Get("size").Float())
|
||||
}
|
||||
|
||||
func (f *fileInfo) Mode() fs.FileMode {
|
||||
return 0400
|
||||
}
|
||||
|
||||
func (f *fileInfo) ModTime() time.Time {
|
||||
return time.UnixMilli(int64(f.v.Get("lastModified").Float()))
|
||||
}
|
||||
|
||||
func (f *fileInfo) IsDir() bool {
|
||||
f.isDirOnce.Do(func() {
|
||||
ch := make(chan struct{})
|
||||
|
||||
cbThen := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
close(ch)
|
||||
return nil
|
||||
})
|
||||
defer cbThen.Release()
|
||||
|
||||
cbCatch := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
// This is not a reliable way to check whether the file is a directory or not.
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/File
|
||||
// TODO: Should the file system API be used?
|
||||
f.isDir = true
|
||||
close(ch)
|
||||
return nil
|
||||
})
|
||||
defer cbCatch.Release()
|
||||
|
||||
f.v.Call("arrayBuffer").Call("then", cbThen).Call("catch", cbCatch)
|
||||
<-ch
|
||||
})
|
||||
return f.isDir
|
||||
}
|
||||
|
||||
func (f *fileInfo) Sys() any {
|
||||
return nil
|
||||
}
|
||||
|
12
run.go
12
run.go
@ -18,6 +18,7 @@ import (
|
||||
"errors"
|
||||
"image"
|
||||
"image/color"
|
||||
"io/fs"
|
||||
"sync/atomic"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/clock"
|
||||
@ -664,3 +665,14 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
|
||||
SkipTaskbar: options.SkipTaskbar,
|
||||
}
|
||||
}
|
||||
|
||||
// AppendDroppedFiles appends files, dropped at the time Update is called, to the given slice,
|
||||
// and returns the extended buffer.
|
||||
// Giving a slice that already has enough capacity works efficiently.
|
||||
//
|
||||
// AppendDroppedFiles works on desktops and browsers.
|
||||
//
|
||||
// AppendDroppedFiles is concurrent-safe.
|
||||
func AppendDroppedFiles(files []fs.File) []fs.File {
|
||||
return theInputState.appendDroppedFiles(files)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user