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buffered: Refactoring
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999b726b72
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@ -71,17 +71,13 @@ func maybeCanAddDelayedCommand() bool {
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return atomic.LoadUint32(&delayedCommandsFlushed) == 0
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return atomic.LoadUint32(&delayedCommandsFlushed) == 0
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}
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}
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func tryAddDelayedCommand(f func(obj interface{}) error, ondelayed func() interface{}) bool {
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func tryAddDelayedCommand(f func() error) bool {
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delayedCommandsM.Lock()
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delayedCommandsM.Lock()
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defer delayedCommandsM.Unlock()
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defer delayedCommandsM.Unlock()
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if delayedCommandsFlushed == 0 {
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if delayedCommandsFlushed == 0 {
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var obj interface{}
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if ondelayed != nil {
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obj = ondelayed()
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}
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delayedCommands = append(delayedCommands, func() error {
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delayedCommands = append(delayedCommands, func() error {
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return f(obj)
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return f()
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})
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})
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return true
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return true
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}
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}
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@ -56,10 +56,10 @@ func NewImage(width, height int, volatile bool) *Image {
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func (i *Image) initialize(width, height int, volatile bool) {
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func (i *Image) initialize(width, height int, volatile bool) {
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(obj interface{}) error {
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if tryAddDelayedCommand(func() error {
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i.initialize(width, height, volatile)
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i.initialize(width, height, volatile)
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return nil
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return nil
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}, nil) {
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}) {
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return
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return
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}
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}
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}
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}
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@ -76,10 +76,10 @@ func NewScreenFramebufferImage(width, height int) *Image {
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func (i *Image) initializeAsScreenFramebuffer(width, height int) {
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func (i *Image) initializeAsScreenFramebuffer(width, height int) {
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(obj interface{}) error {
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if tryAddDelayedCommand(func() error {
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i.initializeAsScreenFramebuffer(width, height)
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i.initializeAsScreenFramebuffer(width, height)
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return nil
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return nil
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}, nil) {
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}) {
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return
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return
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}
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}
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}
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}
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@ -119,10 +119,10 @@ func (i *Image) resolvePendingFill() {
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func (i *Image) MarkDisposed() {
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func (i *Image) MarkDisposed() {
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(obj interface{}) error {
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if tryAddDelayedCommand(func() error {
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i.MarkDisposed()
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i.MarkDisposed()
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return nil
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return nil
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}, nil) {
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}) {
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return
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return
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}
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}
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}
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}
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@ -172,10 +172,10 @@ func (i *Image) Dump(name string, blackbg bool) error {
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func (i *Image) Fill(clr color.RGBA) {
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func (i *Image) Fill(clr color.RGBA) {
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(obj interface{}) error {
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if tryAddDelayedCommand(func() error {
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i.Fill(clr)
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i.Fill(clr)
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return nil
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return nil
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}, nil) {
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}) {
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return
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return
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}
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}
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}
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}
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@ -192,13 +192,11 @@ func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) error {
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}
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}
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(copied interface{}) error {
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copied := make([]byte, len(pix))
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i.ReplacePixels(copied.([]byte), x, y, width, height)
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copy(copied, pix)
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if tryAddDelayedCommand(func() error {
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i.ReplacePixels(copied, x, y, width, height)
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return nil
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return nil
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}, func() interface{} {
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copied := make([]byte, len(pix))
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copy(copied, pix)
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return copied
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}) {
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}) {
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return nil
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return nil
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}
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}
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@ -249,10 +247,10 @@ func (i *Image) DrawImage(src *Image, bounds image.Rectangle, a, b, c, d, tx, ty
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}
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}
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(obj interface{}) error {
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if tryAddDelayedCommand(func() error {
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i.drawImage(src, bounds, g, colorm, mode, filter)
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i.drawImage(src, bounds, g, colorm, mode, filter)
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return nil
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return nil
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}, nil) {
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}) {
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return
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return
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}
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}
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}
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}
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@ -288,11 +286,11 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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}
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}
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func(obj interface{}) error {
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if tryAddDelayedCommand(func() error {
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// Arguments are not copied. Copying is the caller's responsibility.
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// Arguments are not copied. Copying is the caller's responsibility.
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, shader, uniforms)
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, shader, uniforms)
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return nil
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return nil
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}, nil) {
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}) {
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return
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return
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}
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}
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}
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}
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