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internal/shader: refactoring
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bf0f3d304b
commit
8c879c7bcf
@ -442,62 +442,66 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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}
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}
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for i, r := range stmt.Results {
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exprs, ts, ss, ok := cs.parseExpr(block, r, true)
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var exprs []shaderir.Expr
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var types []shaderir.Type
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for _, r := range stmt.Results {
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es, ts, ss, ok := cs.parseExpr(block, r, true)
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if !ok {
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return nil, false
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}
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stmts = append(stmts, ss...)
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if len(exprs) > 1 {
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if len(stmt.Results) > 1 || len(outParams) == 1 {
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cs.addError(r.Pos(), "single-value context and multiple-value context cannot be mixed")
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return nil, false
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}
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if len(es) > 1 && (len(stmt.Results) > 1 || len(outParams) == 1) {
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cs.addError(r.Pos(), "single-value context and multiple-value context cannot be mixed")
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return nil, false
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}
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if len(outParams) > 1 && len(stmt.Results) == 1 {
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if len(exprs) == 1 {
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if len(es) == 1 {
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cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(stmt.Results)))
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return nil, false
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}
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if len(exprs) > 1 && len(exprs) != len(outParams) {
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cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(exprs)))
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if len(es) > 1 && len(es) != len(outParams) {
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cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(es)))
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return nil, false
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}
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}
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for j, t := range ts {
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expr := exprs[j]
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if expr.Type == shaderir.NumberExpr {
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switch outParams[i+j].typ.Main {
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case shaderir.Int:
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if !cs.forceToInt(stmt, &expr) {
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return nil, false
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}
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t = shaderir.Type{Main: shaderir.Int}
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case shaderir.Float:
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t = shaderir.Type{Main: shaderir.Float}
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}
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}
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if !t.Equal(&outParams[i+j].typ) {
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cs.addError(stmt.Pos(), fmt.Sprintf("cannot use type %s as type %s in return argument", t.String(), &outParams[i].typ))
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return nil, false
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}
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: len(inParams) + i + j,
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},
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expr,
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},
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})
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}
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exprs = append(exprs, es...)
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types = append(types, ts...)
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}
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for i, t := range types {
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expr := exprs[i]
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if expr.Type == shaderir.NumberExpr {
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switch outParams[i].typ.Main {
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case shaderir.Int:
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if !cs.forceToInt(stmt, &expr) {
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return nil, false
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}
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t = shaderir.Type{Main: shaderir.Int}
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case shaderir.Float:
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t = shaderir.Type{Main: shaderir.Float}
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}
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}
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if !t.Equal(&outParams[i].typ) {
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cs.addError(stmt.Pos(), fmt.Sprintf("cannot use type %s as type %s in return argument", t.String(), &outParams[i].typ))
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return nil, false
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}
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: len(inParams) + i,
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},
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expr,
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},
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})
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}
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Return,
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})
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