opengl: Rely on gopherwasm for typed-array creation

This commit is contained in:
Hajime Hoshi 2018-06-24 02:02:35 +09:00
parent 5aefa837db
commit 8c9a11ddf4

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@ -370,9 +370,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
case 4: case 4:
gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3]) gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
case 16: case 16:
u8 := js.ValueOf(v) gl.Call("uniformMatrix4fv", js.Value(l), false, js.ValueOf(v))
m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset"), 16)
gl.Call("uniformMatrix4fv", js.Value(l), false, m)
default: default:
panic("not reached") panic("not reached")
} }