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ui: Bug fix: the window is shown on the current monitor on Windows
Fixes #704
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@ -516,6 +516,10 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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// swapping buffers.
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// swapping buffers.
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opengl.Init(currentUI.runOnMainThread)
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opengl.Init(currentUI.runOnMainThread)
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_ = u.runOnMainThread(func() error {
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_ = u.runOnMainThread(func() error {
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// Get the monitor before calling setScreenSize. On Windows, setScreenSize can affect the
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// monitor where the hidden window is shown.
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m := u.currentMonitor()
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// The game is in window mode (not fullscreen mode) at the first state.
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// The game is in window mode (not fullscreen mode) at the first state.
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// Don't refer u.initFullscreen here to avoid some GLFW problems.
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// Don't refer u.initFullscreen here to avoid some GLFW problems.
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u.setScreenSize(width, height, scale, false, u.vsync)
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u.setScreenSize(width, height, scale, false, u.vsync)
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@ -523,7 +527,6 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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u.window.SetTitle(title)
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u.window.SetTitle(title)
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u.window.Show()
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u.window.Show()
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m := u.currentMonitor()
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mx, my := m.GetPos()
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mx, my := m.GetPos()
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v := m.GetVideoMode()
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v := m.GetVideoMode()
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w, h := u.glfwSize()
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w, h := u.glfwSize()
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