Add examples/2048 (#181)

This commit is contained in:
Hajime Hoshi 2016-07-28 04:30:10 +09:00
parent 8855df40e4
commit 8daa246da4
5 changed files with 309 additions and 0 deletions

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package twenty48
import (
"fmt"
"math/rand"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
type Board struct {
size int
tiles map[*Tile]struct{}
}
func NewBoard(size int) *Board {
b := &Board{
size: size,
tiles: map[*Tile]struct{}{},
}
for i := 0; i < 2; i++ {
b.addRandomTile()
}
return b
}
func (b *Board) addRandomTile() bool {
cells := make([]bool, b.size*b.size)
for t := range b.tiles {
i := t.x + t.y*b.size
cells[i] = true
}
availableCells := []int{}
for i, b := range cells {
if b {
continue
}
availableCells = append(availableCells, i)
}
if len(availableCells) == 0 {
return false
}
c := availableCells[rand.Intn(len(availableCells))]
v := 2
if rand.Intn(10) == 0 {
v = 4
}
x := c % b.size
y := c / b.size
t := NewTile(v, x, y)
b.tiles[t] = struct{}{}
return true
}
func (b *Board) Move(dir Dir) {
b.addRandomTile()
}
func (b *Board) Draw(screen *ebiten.Image) error {
posToTile := map[int]*Tile{}
for t := range b.tiles {
i := t.x + t.y*b.size
posToTile[i] = t
}
str := ""
for j := 0; j < b.size; j++ {
for i := 0; i < b.size; i++ {
t := posToTile[i+j*b.size]
if t != nil {
str += fmt.Sprintf("[%4d]", t.value)
} else {
str += "[ ]"
}
}
str += "\n"
}
ebitenutil.DebugPrint(screen, str)
return nil
}

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package twenty48
import (
"math/rand"
"time"
"github.com/hajimehoshi/ebiten"
)
func init() {
rand.Seed(time.Now().UnixNano())
}
const (
ScreenWidth = 420
ScreenHeight = 600
boardSize = 4
)
type Game struct {
input *Input
board *Board
}
func NewGame() *Game {
return &Game{
input: NewInput(),
board: NewBoard(boardSize),
}
}
func (g *Game) Update() error {
if err := g.input.Update(); err != nil {
return err
}
if dir, ok := g.input.Dir(); ok {
g.board.Move(dir)
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) error {
if err := g.board.Draw(screen); err != nil {
return err
}
return nil
}

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package twenty48
import (
"github.com/hajimehoshi/ebiten"
)
type Dir int
const (
DirUp Dir = iota
DirRight
DirDown
DirLeft
)
func (d Dir) Vector() (x, y int) {
switch d {
case DirUp:
return 0, -1
case DirRight:
return 1, 0
case DirDown:
return 0, 1
case DirLeft:
return -1, 0
}
panic("not reach")
}
type Input struct {
keyState map[ebiten.Key]int
}
func NewInput() *Input {
return &Input{
keyState: map[ebiten.Key]int{},
}
}
var (
dirKeys = map[ebiten.Key]Dir{
ebiten.KeyUp: DirUp,
ebiten.KeyRight: DirRight,
ebiten.KeyDown: DirDown,
ebiten.KeyLeft: DirLeft,
}
)
func (i *Input) Update() error {
for k := range dirKeys {
if ebiten.IsKeyPressed(k) {
i.keyState[k]++
} else {
i.keyState[k] = 0
}
}
return nil
}
func (i *Input) Dir() (Dir, bool) {
for k, d := range dirKeys {
if i.keyState[k] == 1 {
return d, true
}
}
return 0, false
}

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package twenty48
type Tile struct {
value int
x int
y int
}
func NewTile(value int, x, y int) *Tile {
return &Tile{
value: value,
x: x,
y: y,
}
}

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examples/2048/main.go Normal file
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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/examples/2048/2048"
)
var (
game = twenty48.NewGame()
)
func update(screen *ebiten.Image) error {
if err := game.Update(); err != nil {
return err
}
if ebiten.IsRunningSlowly() {
return nil
}
if err := game.Draw(screen); err != nil {
return err
}
return nil
}
func main() {
if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 1, "2048 (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}