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doc: Explaing about audio syncing
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@ -20,7 +20,7 @@ Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available
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* 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen)
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* Input (Mouse, Keyboard, Gamepads, Touches)
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* Audio (MP3, Ogg/Vorbis, WAV, PCM)
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* Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)
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## Web Site
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@ -51,7 +51,7 @@
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<dt>Input</dt>
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<dd>Mouse, Keyboard, Gamepads, Touches</dd>
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<dt>Audio</dt>
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<dd>MP3, Ogg/Vorbis, WAV, PCM</dd>
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<dd>MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress</dd>
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</dl>
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<h2 id="examples">Examples</h2>
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@ -24,6 +24,8 @@
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// and you can play sound by calling Play function of players.
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// When multiple players play, mixing is automatically done.
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// Note that too many players may cause distortion.
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//
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// Ebiten's game progress always synchronizes with audio progress.
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package audio
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import (
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@ -302,6 +302,7 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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musicPlayer, err = NewPlayer(audioContext)
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if err != nil {
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log.Fatal(err)
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@ -51,7 +51,7 @@
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<dt>Input</dt>
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<dd>Mouse, Keyboard, Gamepads, Touches</dd>
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<dt>Audio</dt>
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<dd>MP3, Ogg/Vorbis, WAV, PCM</dd>
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<dd>MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress</dd>
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</dl>
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<h2 id="examples">Examples</h2>
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