doc: Explaing about audio syncing

This commit is contained in:
Hajime Hoshi 2017-07-14 02:26:41 +09:00
parent bfb6a2bfe7
commit 8dda875c30
5 changed files with 6 additions and 3 deletions

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@ -20,7 +20,7 @@ Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available
* 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen)
* Input (Mouse, Keyboard, Gamepads, Touches)
* Audio (MP3, Ogg/Vorbis, WAV, PCM)
* Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)
## Web Site

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@ -51,7 +51,7 @@
<dt>Input</dt>
<dd>Mouse, Keyboard, Gamepads, Touches</dd>
<dt>Audio</dt>
<dd>MP3, Ogg/Vorbis, WAV, PCM</dd>
<dd>MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress</dd>
</dl>
<h2 id="examples">Examples</h2>

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@ -24,6 +24,8 @@
// and you can play sound by calling Play function of players.
// When multiple players play, mixing is automatically done.
// Note that too many players may cause distortion.
//
// Ebiten's game progress always synchronizes with audio progress.
package audio
import (

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@ -302,6 +302,7 @@ func main() {
if err != nil {
log.Fatal(err)
}
musicPlayer, err = NewPlayer(audioContext)
if err != nil {
log.Fatal(err)

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@ -51,7 +51,7 @@
<dt>Input</dt>
<dd>Mouse, Keyboard, Gamepads, Touches</dd>
<dt>Audio</dt>
<dd>MP3, Ogg/Vorbis, WAV, PCM</dd>
<dd>MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress</dd>
</dl>
<h2 id="examples">Examples</h2>