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graphics: Fix DrawImage comment
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image.go
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image.go
@ -149,7 +149,6 @@ func (i *Image) fill(r, g, b, a uint8) {
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// * This is not a strong request since different images might share a same inner
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// OpenGL texture in high possibility. This is not 100%, so using the same render
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// source is safer.
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// * All ColorM values are same
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// * All CompositeMode values are same
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// * All Filter values are same
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//
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