mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 03:58:55 +01:00
mobile/ebitenmobileview: Implement Android gamepad buttons
This is still work in progress. Updates #1083
This commit is contained in:
parent
37a8ae06c5
commit
8fcee54849
@ -334,49 +334,57 @@ const viewJava = `// Code generated by ebitenmobile. DO NOT EDIT.
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package {{.JavaPkg}}.{{.PrefixLower}};
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import android.content.Context;
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import android.hardware.input.InputManager;
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import android.os.Handler;
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import android.os.Looper;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.InputDevice;
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import android.view.MotionEvent;
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import android.view.ViewGroup;
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import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview;
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public class EbitenView extends ViewGroup {
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public class EbitenView extends ViewGroup implements InputManager.InputDeviceListener {
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private double getDeviceScale() {
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if (deviceScale_ == 0.0) {
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deviceScale_ = getResources().getDisplayMetrics().density;
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if (this.deviceScale == 0.0) {
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this.deviceScale = getResources().getDisplayMetrics().density;
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}
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return deviceScale_;
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return this.deviceScale;
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}
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private double pxToDp(double x) {
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return x / getDeviceScale();
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}
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private double deviceScale_ = 0.0;
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private double deviceScale = 0.0;
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public EbitenView(Context context) {
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super(context);
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initialize();
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initialize(context);
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}
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public EbitenView(Context context, AttributeSet attrs) {
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super(context, attrs);
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initialize();
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initialize(context);
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}
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private void initialize() {
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ebitenSurfaceView_ = new EbitenSurfaceView(getContext());
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private void initialize(Context context) {
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this.ebitenSurfaceView = new EbitenSurfaceView(getContext());
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LayoutParams params = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
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addView(ebitenSurfaceView_, params);
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addView(this.ebitenSurfaceView, params);
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this.inputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
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this.inputManager.registerInputDeviceListener(this, null);
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for (int id : this.inputManager.getInputDeviceIds()) {
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this.onInputDeviceAdded(id);
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}
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}
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@Override
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protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
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ebitenSurfaceView_.layout(0, 0, right - left, bottom - top);
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this.ebitenSurfaceView.layout(0, 0, right - left, bottom - top);
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double widthInDp = pxToDp(right - left);
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double heightInDp = pxToDp(bottom - top);
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Ebitenmobileview.layout(widthInDp, heightInDp);
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@ -384,13 +392,13 @@ public class EbitenView extends ViewGroup {
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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Ebitenmobileview.onKeyDownOnAndroid(keyCode, event.getUnicodeChar());
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Ebitenmobileview.onKeyDownOnAndroid(keyCode, event.getUnicodeChar(), event.getSource(), event.getDeviceId());
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return true;
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}
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent event) {
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Ebitenmobileview.onKeyUpOnAndroid(keyCode);
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Ebitenmobileview.onKeyUpOnAndroid(keyCode, event.getSource(), event.getDeviceId());
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return true;
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}
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@ -405,11 +413,82 @@ public class EbitenView extends ViewGroup {
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return true;
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}
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// The order must be the same as mobile/ebitenmobileview/input_android.go.
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static int[] gamepadButtons = {
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KeyEvent.KEYCODE_BUTTON_A,
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KeyEvent.KEYCODE_BUTTON_B,
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KeyEvent.KEYCODE_BUTTON_C,
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KeyEvent.KEYCODE_BUTTON_X,
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KeyEvent.KEYCODE_BUTTON_Y,
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KeyEvent.KEYCODE_BUTTON_Z,
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KeyEvent.KEYCODE_BUTTON_L1,
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KeyEvent.KEYCODE_BUTTON_R1,
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KeyEvent.KEYCODE_BUTTON_L2,
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KeyEvent.KEYCODE_BUTTON_R2,
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KeyEvent.KEYCODE_BUTTON_THUMBL,
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KeyEvent.KEYCODE_BUTTON_THUMBR,
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KeyEvent.KEYCODE_BUTTON_START,
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KeyEvent.KEYCODE_BUTTON_SELECT,
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KeyEvent.KEYCODE_BUTTON_MODE,
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KeyEvent.KEYCODE_BUTTON_1,
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KeyEvent.KEYCODE_BUTTON_2,
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KeyEvent.KEYCODE_BUTTON_3,
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KeyEvent.KEYCODE_BUTTON_4,
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KeyEvent.KEYCODE_BUTTON_5,
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KeyEvent.KEYCODE_BUTTON_6,
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KeyEvent.KEYCODE_BUTTON_7,
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KeyEvent.KEYCODE_BUTTON_8,
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KeyEvent.KEYCODE_BUTTON_9,
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KeyEvent.KEYCODE_BUTTON_10,
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KeyEvent.KEYCODE_BUTTON_11,
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KeyEvent.KEYCODE_BUTTON_12,
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KeyEvent.KEYCODE_BUTTON_13,
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KeyEvent.KEYCODE_BUTTON_14,
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KeyEvent.KEYCODE_BUTTON_15,
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KeyEvent.KEYCODE_BUTTON_16,
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};
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@Override
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public void onInputDeviceAdded(int deviceId) {
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InputDevice inputDevice = this.inputManager.getInputDevice(deviceId);
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int sources = inputDevice.getSources();
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if ((sources & InputDevice.SOURCE_GAMEPAD) != InputDevice.SOURCE_GAMEPAD &&
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(sources & InputDevice.SOURCE_JOYSTICK) != InputDevice.SOURCE_JOYSTICK) {
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return;
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}
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boolean[] keyExistences = inputDevice.hasKeys(gamepadButtons);
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int buttonNum = gamepadButtons.length - 1;
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for (int i = gamepadButtons.length - 1; i >= 0; i--) {
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if (keyExistences[i]) {
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break;
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}
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buttonNum--;
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}
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Ebitenmobileview.onGamepadAdded(deviceId, inputDevice.getName(), buttonNum);
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}
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@Override
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public void onInputDeviceChanged(int deviceId) {
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// Do nothing.
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}
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@Override
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public void onInputDeviceRemoved(int deviceId) {
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InputDevice inputDevice = this.inputManager.getInputDevice(deviceId);
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int sources = inputDevice.getSources();
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if ((sources & InputDevice.SOURCE_GAMEPAD) != InputDevice.SOURCE_GAMEPAD &&
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(sources & InputDevice.SOURCE_JOYSTICK) != InputDevice.SOURCE_JOYSTICK) {
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return;
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}
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Ebitenmobileview.onGamepadRemoved(deviceId);
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}
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// suspendGame suspends the game.
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// It is recommended to call this when the application is being suspended e.g.,
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// Activity's onPause is called.
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public void suspendGame() {
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ebitenSurfaceView_.onPause();
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this.inputManager.unregisterInputDeviceListener(this);
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this.ebitenSurfaceView.onPause();
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Ebitenmobileview.suspend();
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}
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@ -417,7 +496,8 @@ public class EbitenView extends ViewGroup {
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// It is recommended to call this when the application is being resumed e.g.,
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// Activity's onResume is called.
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public void resumeGame() {
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ebitenSurfaceView_.onResume();
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this.inputManager.registerInputDeviceListener(this, null);
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this.ebitenSurfaceView.onResume();
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Ebitenmobileview.resume();
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}
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@ -427,7 +507,8 @@ public class EbitenView extends ViewGroup {
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Log.e("Go", e.toString());
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}
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private EbitenSurfaceView ebitenSurfaceView_;
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private EbitenSurfaceView ebitenSurfaceView;
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private InputManager inputManager;
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}
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`
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@ -440,6 +521,7 @@ import android.opengl.GLSurfaceView;
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import android.os.Handler;
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import android.os.Looper;
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import android.util.AttributeSet;
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import android.util.Log;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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@ -499,7 +581,5 @@ class EbitenSurfaceView extends GLSurfaceView {
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private void onErrorOnGameUpdate(Exception e) {
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((EbitenView)getParent()).onErrorOnGameUpdate(e);
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}
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private double deviceScale_ = 0.0;
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}
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`
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File diff suppressed because one or more lines are too long
@ -50,3 +50,5 @@ const (
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GamepadButton30
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GamepadButton31
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)
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const GamepadButtonNum = 32
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@ -26,12 +26,13 @@ type pos struct {
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}
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type Input struct {
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cursorX int
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cursorY int
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keys map[driver.Key]struct{}
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runes []rune
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touches map[int]pos
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ui *UserInterface
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cursorX int
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cursorY int
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keys map[driver.Key]struct{}
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runes []rune
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touches map[int]pos
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gamepads []Gamepad
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ui *UserInterface
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}
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func (i *Input) CursorPosition() (x, y int) {
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@ -41,30 +42,78 @@ func (i *Input) CursorPosition() (x, y int) {
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}
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func (i *Input) GamepadIDs() []int {
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return nil
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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ids := make([]int, 0, len(i.gamepads))
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for _, g := range i.gamepads {
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ids = append(ids, g.ID)
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}
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return ids
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}
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func (i *Input) GamepadSDLID(id int) string {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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for _, g := range i.gamepads {
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if g.ID != id {
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continue
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}
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return g.SDLID
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}
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return ""
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}
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func (i *Input) GamepadName(id int) string {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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for _, g := range i.gamepads {
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if g.ID != id {
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continue
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}
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return g.Name
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}
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return ""
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}
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func (i *Input) GamepadAxisNum(id int) int {
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// TODO: Implement this
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return 0
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}
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func (i *Input) GamepadAxis(id int, axis int) float64 {
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// TODO: Implement this
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return 0
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}
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func (i *Input) GamepadButtonNum(id int) int {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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for _, g := range i.gamepads {
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if g.ID != id {
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continue
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}
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return g.ButtonNum
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}
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return 0
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}
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func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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for _, g := range i.gamepads {
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if g.ID != id {
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continue
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}
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if g.ButtonNum <= int(button) {
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return false
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}
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return g.Buttons[button]
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}
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return false
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}
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@ -118,7 +167,7 @@ func (i *Input) IsMouseButtonPressed(key driver.MouseButton) bool {
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return false
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}
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func (i *Input) update(keys map[driver.Key]struct{}, runes []rune, touches []*Touch) {
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func (i *Input) update(keys map[driver.Key]struct{}, runes []rune, touches []*Touch, gamepads []Gamepad) {
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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@ -137,6 +186,9 @@ func (i *Input) update(keys map[driver.Key]struct{}, runes []rune, touches []*To
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Y: t.Y,
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}
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}
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i.gamepads = make([]Gamepad, len(gamepads))
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copy(i.gamepads, gamepads)
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}
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func (i *Input) ResetForFrame() {
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@ -229,7 +229,7 @@ func (u *UserInterface) appMain(a app.App) {
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for _, t := range touches {
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ts = append(ts, t)
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}
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u.input.update(keys, runes, ts)
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u.input.update(keys, runes, ts, nil)
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}
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}
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}
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@ -451,6 +451,14 @@ type Touch struct {
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Y int
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}
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func (u *UserInterface) UpdateInput(keys map[driver.Key]struct{}, runes []rune, touches []*Touch) {
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u.input.update(keys, runes, touches)
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type Gamepad struct {
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ID int
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SDLID string
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Name string
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Buttons [driver.GamepadButtonNum]bool
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ButtonNum int
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}
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func (u *UserInterface) UpdateInput(keys map[driver.Key]struct{}, runes []rune, touches []*Touch, gamepads []Gamepad) {
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u.input.update(keys, runes, touches, gamepads)
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}
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@ -27,9 +27,10 @@ type position struct {
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}
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var (
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keys = map[driver.Key]struct{}{}
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runes []rune
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touches = map[int]position{}
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keys = map[driver.Key]struct{}{}
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runes []rune
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touches = map[int]position{}
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gamepads = map[int]*mobile.Gamepad{}
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)
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func updateInput() {
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@ -41,5 +42,11 @@ func updateInput() {
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Y: position.y,
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})
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}
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mobile.Get().UpdateInput(keys, runes, ts)
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gs := make([]mobile.Gamepad, 0, len(gamepads))
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for _, g := range gamepads {
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gs = append(gs, *g)
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}
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mobile.Get().UpdateInput(keys, runes, ts, gs)
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}
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@ -16,8 +16,111 @@ package ebitenmobileview
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import (
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"unicode"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
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)
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// https://developer.android.com/reference/android/view/KeyEvent
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const (
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keycodeButtonA = 0x00000060
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keycodeButtonB = 0x00000061
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keycodeButtonC = 0x00000062
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keycodeButtonX = 0x00000063
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keycodeButtonY = 0x00000064
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keycodeButtonZ = 0x00000065
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keycodeButtonL1 = 0x00000066
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keycodeButtonR1 = 0x00000067
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keycodeButtonL2 = 0x00000068
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keycodeButtonR2 = 0x00000069
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keycodeButtonThumbl = 0x0000006a
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keycodeButtonThumbr = 0x0000006b
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keycodeButtonStart = 0x0000006c
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keycodeButtonSelect = 0x0000006d
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keycodeButtonMode = 0x0000006e
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keycodeButton1 = 0x000000bc
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keycodeButton2 = 0x000000bd
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keycodeButton3 = 0x000000be
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keycodeButton4 = 0x000000bf
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keycodeButton5 = 0x000000c0
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keycodeButton6 = 0x000000c1
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keycodeButton7 = 0x000000c2
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keycodeButton8 = 0x000000c3
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keycodeButton9 = 0x000000c4
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keycodeButton10 = 0x000000c5
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keycodeButton11 = 0x000000c6
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keycodeButton12 = 0x000000c7
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keycodeButton13 = 0x000000c8
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keycodeButton14 = 0x000000c9
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keycodeButton15 = 0x000000ca
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keycodeButton16 = 0x000000cb
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)
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// https://developer.android.com/reference/android/view/InputDevice
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const (
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sourceKeyboard = 0x00000101
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sourceGamepad = 0x00000401
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sourceJoystick = 0x01000010
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)
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var androidKeyToGamepadButton = map[int]driver.GamepadButton{
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keycodeButtonA: driver.GamepadButton0,
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keycodeButtonB: driver.GamepadButton1,
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keycodeButtonC: driver.GamepadButton2,
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keycodeButtonX: driver.GamepadButton3,
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keycodeButtonY: driver.GamepadButton4,
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keycodeButtonZ: driver.GamepadButton5,
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keycodeButtonL1: driver.GamepadButton6,
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keycodeButtonR1: driver.GamepadButton7,
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keycodeButtonL2: driver.GamepadButton8,
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keycodeButtonR2: driver.GamepadButton9,
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keycodeButtonThumbl: driver.GamepadButton10,
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keycodeButtonThumbr: driver.GamepadButton11,
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keycodeButtonStart: driver.GamepadButton12,
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keycodeButtonSelect: driver.GamepadButton13,
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keycodeButtonMode: driver.GamepadButton14,
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keycodeButton1: driver.GamepadButton15,
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keycodeButton2: driver.GamepadButton16,
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keycodeButton3: driver.GamepadButton17,
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keycodeButton4: driver.GamepadButton18,
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keycodeButton5: driver.GamepadButton19,
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keycodeButton6: driver.GamepadButton20,
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keycodeButton7: driver.GamepadButton21,
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keycodeButton8: driver.GamepadButton22,
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keycodeButton9: driver.GamepadButton23,
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keycodeButton10: driver.GamepadButton24,
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keycodeButton11: driver.GamepadButton25,
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keycodeButton12: driver.GamepadButton26,
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keycodeButton13: driver.GamepadButton27,
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keycodeButton14: driver.GamepadButton28,
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keycodeButton15: driver.GamepadButton29,
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keycodeButton16: driver.GamepadButton30,
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}
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var (
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// deviceIDToGamepadID is a map from Android device IDs to Ebiten gamepad IDs.
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// As convention, Ebiten gamepad IDs start with 0, and many applications depend on this fact.
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deviceIDToGamepadID = map[int]int{}
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)
|
||||
|
||||
func gamepadIDFromDeviceID(deviceID int) int {
|
||||
if id, ok := deviceIDToGamepadID[deviceID]; ok {
|
||||
return id
|
||||
}
|
||||
ids := map[int]struct{}{}
|
||||
for _, id := range deviceIDToGamepadID {
|
||||
ids[id] = struct{}{}
|
||||
}
|
||||
for i := 0; ; i++ {
|
||||
if _, ok := ids[i]; ok {
|
||||
continue
|
||||
}
|
||||
deviceIDToGamepadID[deviceID] = i
|
||||
return i
|
||||
}
|
||||
panic("ebitenmobileview: a gamepad ID cannot be determined")
|
||||
}
|
||||
|
||||
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
switch action {
|
||||
case 0x00, 0x05, 0x02: // ACTION_DOWN, ACTION_POINTER_DOWN, ACTION_MOVE
|
||||
@ -35,23 +138,66 @@ func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
panic("ebitenmobileview: updateTouchesOnIOSImpl must not be called on Android")
|
||||
}
|
||||
|
||||
func OnKeyDownOnAndroid(keyCode int, unicodeChar int) {
|
||||
key, ok := androidKeyToDriverKey[keyCode]
|
||||
if !ok {
|
||||
return
|
||||
func OnKeyDownOnAndroid(keyCode int, unicodeChar int, source int, deviceID int) {
|
||||
switch {
|
||||
case source&sourceGamepad == sourceGamepad:
|
||||
// A gamepad can be detected as a keyboard. Detect the device as a gamepad first.
|
||||
if button, ok := androidKeyToGamepadButton[keyCode]; ok {
|
||||
id := gamepadIDFromDeviceID(deviceID)
|
||||
if _, ok := gamepads[id]; !ok {
|
||||
// Can this happen?
|
||||
gamepads[id] = &mobile.Gamepad{}
|
||||
}
|
||||
gamepads[id].Buttons[button] = true
|
||||
updateInput()
|
||||
}
|
||||
case source&sourceJoystick == sourceJoystick:
|
||||
// TODO: Handle DPAD keys
|
||||
case source&sourceKeyboard == sourceKeyboard:
|
||||
if key, ok := androidKeyToDriverKey[keyCode]; ok {
|
||||
keys[key] = struct{}{}
|
||||
if r := rune(unicodeChar); r != 0 && unicode.IsPrint(r) {
|
||||
runes = []rune{r}
|
||||
}
|
||||
updateInput()
|
||||
}
|
||||
}
|
||||
keys[key] = struct{}{}
|
||||
if r := rune(unicodeChar); r != 0 && unicode.IsPrint(r) {
|
||||
runes = []rune{r}
|
||||
}
|
||||
updateInput()
|
||||
}
|
||||
|
||||
func OnKeyUpOnAndroid(keyCode int) {
|
||||
key, ok := androidKeyToDriverKey[keyCode]
|
||||
if !ok {
|
||||
return
|
||||
func OnKeyUpOnAndroid(keyCode int, source int, deviceID int) {
|
||||
switch {
|
||||
case source&sourceGamepad == sourceGamepad:
|
||||
// A gamepad can be detected as a keyboard. Detect the device as a gamepad first.
|
||||
if button, ok := androidKeyToGamepadButton[keyCode]; ok {
|
||||
id := gamepadIDFromDeviceID(deviceID)
|
||||
if _, ok := gamepads[id]; !ok {
|
||||
// Can this happen?
|
||||
gamepads[id] = &mobile.Gamepad{}
|
||||
}
|
||||
gamepads[id].Buttons[button] = false
|
||||
updateInput()
|
||||
}
|
||||
case source&sourceJoystick == sourceJoystick:
|
||||
// TODO: Handle DPAD keys
|
||||
case source&sourceKeyboard == sourceKeyboard:
|
||||
if key, ok := androidKeyToDriverKey[keyCode]; ok {
|
||||
delete(keys, key)
|
||||
updateInput()
|
||||
}
|
||||
}
|
||||
delete(keys, key)
|
||||
updateInput()
|
||||
}
|
||||
|
||||
func OnGamepadAdded(deviceID int, name string, buttonNum int) {
|
||||
id := gamepadIDFromDeviceID(deviceID)
|
||||
gamepads[id] = &mobile.Gamepad{
|
||||
ID: id,
|
||||
SDLID: "", // TODO: Implement this
|
||||
Name: name,
|
||||
ButtonNum: buttonNum,
|
||||
}
|
||||
}
|
||||
|
||||
func OnGamepadRemoved(deviceID int) {
|
||||
id := gamepadIDFromDeviceID(deviceID)
|
||||
delete(gamepads, id)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user