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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Rename ImageDrawOption -> ImageDrawOptions
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parent
742c7ad854
commit
90665944b9
@ -60,7 +60,7 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
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b := float64(c2.B) / max
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a := float64(c2.A) / max
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clr := ebiten.ScaleColor(r, g, b, a)
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rt.DrawImage(fontImageId, &ebiten.ImageDrawOption{
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rt.DrawImage(fontImageId, &ebiten.ImageDrawOptions{
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DstParts: dsts,
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SrcParts: srcs,
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GeometryMatrix: &geo,
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@ -115,7 +115,7 @@ func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
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geo := ebiten.ScaleGeometry(float64(fieldWidth)/float64(w), float64(fieldHeight)/float64(h))
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geo.Concat(ebiten.TranslateGeometry(20, 20)) // TODO: magic number?
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clr := ebiten.ScaleColor(0.0, 0.0, 0.0, 0.5)
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r.DrawImage(field, &ebiten.ImageDrawOption{
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r.DrawImage(field, &ebiten.ImageDrawOptions{
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GeometryMatrix: &geo,
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ColorMatrix: &clr,
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})
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@ -75,7 +75,7 @@ func (s *SceneManager) Draw(r *ebiten.Image, images *Images) {
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alpha := float64(s.transitionCount) / float64(transitionMaxCount)
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clr := ebiten.ScaleColor(1, 1, 1, alpha)
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op := &ebiten.ImageDrawOption{
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op := &ebiten.ImageDrawOptions{
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ColorMatrix: &clr,
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}
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r.DrawImage(to, op)
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@ -35,12 +35,12 @@ var (
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func update(screen *ebiten.Image) error {
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geo := ebiten.ScaleGeometry(1.0/mosaicRatio, 1.0/mosaicRatio)
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gophersRenderTarget.DrawImage(gophersImage, &ebiten.ImageDrawOption{
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gophersRenderTarget.DrawImage(gophersImage, &ebiten.ImageDrawOptions{
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GeometryMatrix: &geo,
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})
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geo = ebiten.ScaleGeometry(mosaicRatio, mosaicRatio)
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screen.DrawImage(gophersRenderTarget, &ebiten.ImageDrawOption{
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screen.DrawImage(gophersRenderTarget, &ebiten.ImageDrawOptions{
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GeometryMatrix: &geo,
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})
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return nil
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@ -43,7 +43,7 @@ func update(screen *ebiten.Image) error {
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maxWidth := float64(w) + float64(h)*0.75
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geo := ebiten.TranslateGeometry(-maxWidth/2, -float64(h)/2)
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geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
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screen.DrawImage(gophersImage, &ebiten.ImageDrawOption{
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screen.DrawImage(gophersImage, &ebiten.ImageDrawOptions{
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DstParts: dsts,
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SrcParts: srcs,
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GeometryMatrix: &geo,
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@ -56,7 +56,7 @@ func update(screen *ebiten.Image) error {
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geo.Concat(ebiten.ScaleGeometry(scaleX, scaleY))
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geo.Concat(ebiten.RotateGeometry(float64(count%720) * 2 * math.Pi / 720))
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geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
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if err := screen.DrawImage(gophersImage, &ebiten.ImageDrawOption{
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if err := screen.DrawImage(gophersImage, &ebiten.ImageDrawOptions{
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GeometryMatrix: &geo,
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}); err != nil {
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return err
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@ -68,7 +68,7 @@ func (c *graphicsContext) postUpdate() error {
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scale := float64(c.screenScale)
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geo := ScaleGeometry(scale, scale)
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clr := ColorMatrixI()
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option := &ImageDrawOption{
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option := &ImageDrawOptions{
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GeometryMatrix: &geo,
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ColorMatrix: &clr,
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}
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14
image.go
14
image.go
@ -52,9 +52,9 @@ func (i *innerImage) Fill(clr color.Color) error {
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return nil
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}
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func (i *innerImage) drawImage(img *innerImage, option *ImageDrawOption) error {
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func (i *innerImage) drawImage(img *innerImage, option *ImageDrawOptions) error {
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if option == nil {
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option = &ImageDrawOption{}
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option = &ImageDrawOptions{}
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}
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dsts := option.DstParts
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srcs := option.SrcParts
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@ -159,11 +159,11 @@ func (i *Image) Fill(clr color.Color) (err error) {
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// After determining parts to draw, this applies the geometry matrix geo and the color matrix color.
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//
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// If you want to draw a whole image simply, use DrawWholeImage.
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func (i *Image) DrawImage(image *Image, option *ImageDrawOption) (err error) {
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func (i *Image) DrawImage(image *Image, option *ImageDrawOptions) (err error) {
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return i.drawImage(image.inner, option)
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}
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func (i *Image) drawImage(image *innerImage, option *ImageDrawOption) (err error) {
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func (i *Image) drawImage(image *innerImage, option *ImageDrawOptions) (err error) {
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i.pixels = nil
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i.syncer.Sync(func() {
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err = i.inner.drawImage(image, option)
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@ -202,16 +202,16 @@ func (i *Image) At(x, y int) color.Color {
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return color.RGBA{r, g, b, a}
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}
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type ImageDrawOption struct {
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type ImageDrawOptions struct {
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DstParts []image.Rectangle
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SrcParts []image.Rectangle
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GeometryMatrix *GeometryMatrix
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ColorMatrix *ColorMatrix
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}
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func At(x, y int) *ImageDrawOption {
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func At(x, y int) *ImageDrawOptions {
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geo := TranslateGeometry(float64(x), float64(y))
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return &ImageDrawOption{
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return &ImageDrawOptions{
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GeometryMatrix: &geo,
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}
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}
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