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graphicscommand: Keep the capacity at q.commands
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parent
86b4e9ffeb
commit
907302c440
@ -233,11 +233,12 @@ func (q *commandQueue) Flush() {
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}
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theGraphicsDriver.Begin()
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for len(q.commands) > 0 {
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cs := q.commands
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for len(cs) > 0 {
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nv := 0
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ne := 0
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nc := 0
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for _, c := range q.commands {
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for _, c := range cs {
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if c.NumIndices() > graphics.IndicesNum {
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panic(fmt.Sprintf("graphicscommand: c.NumIndices() must be <= graphics.IndicesNum but not at Flush: c.NumIndices(): %d, graphics.IndicesNum: %d", c.NumIndices(), graphics.IndicesNum))
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}
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@ -254,7 +255,7 @@ func (q *commandQueue) Flush() {
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vs = vs[nv:]
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}
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indexOffset := 0
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for _, c := range q.commands[:nc] {
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for _, c := range cs[:nc] {
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if err := c.Exec(indexOffset); err != nil {
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q.err = err
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return
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@ -271,7 +272,7 @@ func (q *commandQueue) Flush() {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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theGraphicsDriver.Flush()
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}
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q.commands = q.commands[nc:]
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cs = cs[nc:]
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}
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theGraphicsDriver.End()
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q.commands = q.commands[:0]
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