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graphicsdriver: Rename BufferSubData -> SetVertices
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@ -165,10 +165,7 @@ func (q *commandQueue) Flush() {
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nc++
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}
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if 0 < ne {
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// Note that the vertices passed to BufferSubData is not under GC management
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// in opengl package due to unsafe-way.
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// See BufferSubData in context_mobile.go.
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driver().BufferSubData(vs[:nv], es[:ne])
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driver().SetVertices(vs[:nv], es[:ne])
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es = es[ne:]
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vs = vs[nv:]
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}
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@ -20,7 +20,7 @@ import (
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)
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type GraphicsDriver interface {
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BufferSubData(vertices []float32, indices []uint16)
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SetVertices(vertices []float32, indices []uint16)
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Flush()
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MaxImageSize() int
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NewImage(width, height int) (Image, error)
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@ -86,7 +86,10 @@ func (d *Driver) Reset() error {
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return d.state.reset(&d.context)
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}
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func (d *Driver) BufferSubData(vertices []float32, indices []uint16) {
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func (d *Driver) SetVertices(vertices []float32, indices []uint16) {
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// Note that the vertices passed to BufferSubData is not under GC management
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// in opengl package due to unsafe-way.
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// See BufferSubData in context_mobile.go.
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d.context.arrayBufferSubData(vertices)
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d.context.elementArrayBufferSubData(indices)
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}
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