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ui: Introduce glfwScale
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@ -29,15 +29,13 @@ import (
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)
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type userInterface struct {
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window *glfw.Window
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width int
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height int
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scale float64
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deviceScale float64
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framebufferScale float64
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context *opengl.Context
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funcs chan func()
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sizeChanged bool
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window *glfw.Window
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width int
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height int
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scale float64
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context *opengl.Context
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funcs chan func()
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sizeChanged bool
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}
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var currentUI *userInterface
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@ -143,8 +141,6 @@ func (u *userInterface) Start(width, height int, scale float64, title string) er
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u.runOnMainThread(func() {
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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u.deviceScale = deviceScale()
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u.framebufferScale = 1
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if !u.setScreenSize(width, height, scale) {
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err = errors.New("ui: Fail to set the screen size")
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return
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@ -152,24 +148,25 @@ func (u *userInterface) Start(width, height int, scale float64, title string) er
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u.window.SetTitle(title)
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u.window.Show()
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x := (v.Width - int(float64(width)*u.windowScale())) / 2
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y := (v.Height - int(float64(height)*u.windowScale())) / 3
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w, h := u.glfwSize()
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x := (v.Width - w) / 2
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y := (v.Height - h) / 3
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u.window.SetPos(x, y)
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})
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return err
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}
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func (u *userInterface) windowScale() float64 {
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return u.scale * u.deviceScale
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func (u *userInterface) glfwSize() (int, int) {
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return int(float64(u.width) * u.scale * glfwScale()), int(float64(u.height) * u.scale * glfwScale())
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}
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func (u *userInterface) actualScreenScale() float64 {
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return u.windowScale() * u.framebufferScale
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return u.scale * deviceScale()
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}
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func (u *userInterface) pollEvents() error {
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glfw.PollEvents()
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return currentInput.update(u.window, u.windowScale())
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return currentInput.update(u.window, u.scale*glfwScale())
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}
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func (u *userInterface) Update() (interface{}, error) {
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@ -261,7 +258,6 @@ func (u *userInterface) setScreenSize(width, height int, scale float64) bool {
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return false
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}
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// u.scale should be set first since this affects windowScale().
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origScale := u.scale
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u.scale = scale
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@ -286,7 +282,8 @@ func (u *userInterface) setScreenSize(width, height int, scale float64) bool {
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window.SetFramebufferSizeCallback(nil)
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close(ch)
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})
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window.SetSize(int(float64(width)*u.windowScale()), int(float64(height)*u.windowScale()))
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w, h := u.glfwSize()
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window.SetSize(w, h)
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event:
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for {
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@ -297,9 +294,6 @@ event:
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default:
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}
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}
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// This is usually 1, but sometimes more than 1 (e.g. Retina Mac)
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fw, _ := window.GetFramebufferSize()
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u.framebufferScale = float64(fw) / float64(width) / u.windowScale()
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u.sizeChanged = true
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return true
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}
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@ -21,3 +21,7 @@ func deviceScale() float64 {
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// TODO: Implement this
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return 1
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}
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func glfwScale() float64 {
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return deviceScale()
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}
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@ -18,8 +18,21 @@
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package ui
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework AppKit
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//
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// #import <AppKit/AppKit.h>
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//
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// static float scale() {
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// NSScreen* primary = [[NSScreen screens] firstObject];
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// return [primary backingScaleFactor];
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// }
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import "C"
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func deviceScale() float64 {
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// The device scale is always 1 on Mac OS.
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// The frame buffer size is different from the window size.
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return float64(C.scale())
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}
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func glfwScale() float64 {
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return 1
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}
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@ -30,3 +30,7 @@ func deviceScale() float64 {
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dpi := int(C.getDPI())
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return float64(dpi) / 96
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}
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func glfwScale() float64 {
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return deviceScale()
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}
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