mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
4b5de9f445
commit
912135d1e7
@ -17,8 +17,8 @@ package shader
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import (
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"fmt"
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"go/ast"
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gconstant "go/constant"
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"go/token"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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@ -759,27 +759,17 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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case *ast.BasicLit:
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switch e.Kind {
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case token.INT:
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v, err := strconv.ParseInt(e.Value, 10, 32)
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if err != nil {
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cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return nil, nil, nil
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}
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return []shaderir.Expr{
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{
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Type: shaderir.IntExpr,
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Int: int32(v),
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeFromLiteral(e.Value, e.Kind, 0),
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},
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}, []shaderir.Type{{Main: shaderir.Int}}, nil
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case token.FLOAT:
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v, err := strconv.ParseFloat(e.Value, 32)
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if err != nil {
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cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return nil, nil, nil
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}
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return []shaderir.Expr{
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{
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Type: shaderir.FloatExpr,
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Float: float32(v),
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeFromLiteral(e.Value, e.Kind, 0),
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},
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}, []shaderir.Type{{Main: shaderir.Float}}, nil
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default:
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4
internal/shader/testdata/assign.expected.vs
vendored
4
internal/shader/testdata/assign.expected.vs
vendored
@ -1,7 +1,7 @@
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void F0(in vec2 l0, out vec4 l1) {
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float l2 = float(0);
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l2 = 0.000000000e+00;
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l2 = (l2) + (1.000000000e+00);
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l2 = 0.0;
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l2 = (l2) + (1.0);
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l1 = vec4(l0, l2, l2);
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return;
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}
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@ -1,6 +1,6 @@
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void F0(in vec2 l0, out vec4 l1) {
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vec4 l2 = vec4(0);
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l2 = (vec4(0.000000000e+00)) * (vec4(0.000000000e+00));
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l2 = (vec4(0.0)) * (vec4(0.0));
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l1 = l2;
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return;
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}
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@ -16,6 +16,7 @@ package shaderir
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import (
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"fmt"
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"go/constant"
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"strings"
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)
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@ -234,11 +235,24 @@ func (p *Program) glslBlock(b *Block, level int, localVarIndex int) []string {
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var glslExpr func(e *Expr) string
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glslExpr = func(e *Expr) string {
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switch e.Type {
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case IntExpr:
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// TODO: Cast to int if the context requries integers.
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return fmt.Sprintf("%d.0", e.Int)
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case FloatExpr:
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return fmt.Sprintf("%.9e", e.Float)
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case NumberExpr:
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switch e.ConstType {
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case ConstTypeNone, ConstTypeFloat:
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if i := constant.ToInt(e.Const); i.Kind() == constant.Int {
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x, _ := constant.Int64Val(i)
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return fmt.Sprintf("%d.0", x)
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}
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if i := constant.ToFloat(e.Const); i.Kind() == constant.Float {
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x, _ := constant.Float64Val(i)
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return fmt.Sprintf("%.9e", x)
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}
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case ConstTypeInt:
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if i := constant.ToInt(e.Const); i.Kind() == constant.Int {
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x, _ := constant.Int64Val(i)
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return fmt.Sprintf("%d", x)
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}
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}
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return fmt.Sprintf("?(unexpected literal: %s)", e.Const)
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case UniformVariable:
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return fmt.Sprintf("U%d", e.Index)
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case LocalVariable:
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@ -321,6 +335,7 @@ func (p *Program) glslBlock(b *Block, level int, localVarIndex int) []string {
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lines = append(lines, p.glslBlock(&s.Blocks[0], level+1, localVarIndex)...)
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lines = append(lines, idt+"}")
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case Assign:
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// TODO: Give an appropriate context
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lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, glslExpr(&s.Exprs[0]), glslExpr(&s.Exprs[1])))
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case If:
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lines = append(lines, fmt.Sprintf("%sif (%s) {", idt, glslExpr(&s.Exprs[0])))
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@ -366,6 +381,7 @@ func (p *Program) glslBlock(b *Block, level int, localVarIndex int) []string {
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if len(s.Exprs) == 0 {
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lines = append(lines, idt+"return;")
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} else {
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// TODO: Give an appropriate context.
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lines = append(lines, fmt.Sprintf("%sreturn %s;", idt, glslExpr(&s.Exprs[0])))
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}
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case Discard:
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@ -15,6 +15,7 @@
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package shaderir_test
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import (
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"go/constant"
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"testing"
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. "github.com/hajimehoshi/ebiten/internal/shaderir"
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@ -76,8 +77,8 @@ func forStmt(init, end int, op Op, delta int, block Block) Stmt {
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func floatExpr(value float32) Expr {
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return Expr{
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Type: FloatExpr,
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Float: value,
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Type: NumberExpr,
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Const: constant.MakeFloat64(float64(value)),
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}
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}
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@ -561,14 +562,14 @@ varying vec3 V0;`,
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},
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},
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GlslVS: `void F0(in float l0, in float l1, out float l2) {
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if ((l0) == (0.000000000e+00)) {
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if ((l0) == (0.0)) {
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l2 = l0;
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} else {
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l2 = l1;
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}
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}`,
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GlslFS: `void F0(in float l0, in float l1, out float l2) {
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if ((l0) == (0.000000000e+00)) {
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if ((l0) == (0.0)) {
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l2 = l0;
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} else {
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l2 = l1;
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@ -16,6 +16,7 @@
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package shaderir
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import (
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"go/constant"
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"go/token"
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)
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@ -85,11 +86,20 @@ const (
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Discard
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)
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type ConstType int
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const (
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ConstTypeNone ConstType = iota
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ConstTypeBool
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ConstTypeInt
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ConstTypeFloat
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)
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type Expr struct {
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Type ExprType
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Exprs []Expr
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Int int32
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Float float32
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Const constant.Value
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ConstType ConstType
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BuiltinFunc BuiltinFunc
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Swizzling string
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Index int
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@ -99,8 +109,7 @@ type Expr struct {
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type ExprType int
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const (
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IntExpr ExprType = iota
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FloatExpr
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NumberExpr ExprType = iota
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UniformVariable
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LocalVariable
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StructMember
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