inpututil: bug fix: AppendJustReleasedGamepadButtons and AppendJustReleasedStandardGamepadButtons returned just-pressed buttons

Closes #3147
This commit is contained in:
Hajime Hoshi 2024-10-26 17:29:58 +09:00
parent 812feec1d5
commit 9127c30223

View File

@ -436,14 +436,12 @@ func AppendJustReleasedGamepadButtons(id ebiten.GamepadID, buttons []ebiten.Game
}
for b := ebiten.GamepadButton(0); b <= ebiten.GamepadButtonMax; b++ {
if theInputState.gamepadButtonDurations[id][b] == 0 {
if theInputState.gamepadButtonDurations[id][b] != 0 {
continue
}
if theInputState.prevGamepadButtonDurations[id][b] > 0 {
if theInputState.prevGamepadButtonDurations[id][b] == 0 {
continue
}
buttons = append(buttons, b)
}
@ -563,14 +561,12 @@ func AppendJustReleasedStandardGamepadButtons(id ebiten.GamepadID, buttons []ebi
}
for b := ebiten.StandardGamepadButton(0); b <= ebiten.StandardGamepadButtonMax; b++ {
if theInputState.standardGamepadButtonDurations[id][b] == 0 {
if theInputState.standardGamepadButtonDurations[id][b] != 0 {
continue
}
if theInputState.prevStandardGamepadButtonDurations[id][b] > 0 {
if theInputState.prevStandardGamepadButtonDurations[id][b] == 0 {
continue
}
buttons = append(buttons, b)
}