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shader: Bug fix: Compile error on the test
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@ -101,7 +101,7 @@ func TestCompile(t *testing.T) {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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s, err := Compile(fset, f, "Vertex", "Fragment")
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s, err := Compile(fset, f, "Vertex", "Fragment", 0)
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if err != nil {
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if err != nil {
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t.Error(err)
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t.Error(err)
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return
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return
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