restorable: Remove (*Image).PutVertices

This commit is contained in:
Hajime Hoshi 2019-09-20 01:55:18 +09:00
parent 93dc9ad589
commit 915ed91f25
4 changed files with 88 additions and 40 deletions

View File

@ -105,6 +105,22 @@ func (i *Image) InternalSize() (int, int) {
return i.internalWidth, i.internalHeight return i.internalWidth, i.internalHeight
} }
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in texels
// 3: Source Y in texels
// 4: Bounds of the source min X in texels
// 5: Bounds of the source min Y in texels
// 6: Bounds of the source max X in texels
// 7: Bounds of the source max Y in texels
// 8: Color R [0.0-1.0]
// 9: Color G
// 10: Color B
// 11: Color Y
func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) { func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if src.screen { if src.screen {
panic("graphicscommand: the screen image cannot be the rendering source") panic("graphicscommand: the screen image cannot be the rendering source")

View File

@ -205,6 +205,16 @@ func (i *Image) Clear() {
i.clear() i.clear()
} }
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
func quadVertices(dx0, dy0, dx1, dy1, u0, v0, u1, v1, cr, cg, cb, ca float32) []float32 {
return []float32{
dx0, dy0, u0, v0, u0, v0, u1, v1, cr, cg, cb, ca,
dx1, dy0, u1, v0, u0, v0, u1, v1, cr, cg, cb, ca,
dx0, dy1, u0, v1, u0, v0, u1, v1, cr, cg, cb, ca,
dx1, dy1, u1, v1, u0, v0, u1, v1, cr, cg, cb, ca,
}
}
// clearImage clears a graphicscommand.Image. // clearImage clears a graphicscommand.Image.
// This does nothing to do with a restorable.Image's rendering state. // This does nothing to do with a restorable.Image's rendering state.
func clearImage(img *graphicscommand.Image) { func clearImage(img *graphicscommand.Image) {
@ -218,11 +228,7 @@ func clearImage(img *graphicscommand.Image) {
// The rendering target size needs to be its 'internal' size instead of the exposed size to avoid glitches on // The rendering target size needs to be its 'internal' size instead of the exposed size to avoid glitches on
// mobile platforms (See the change 1e1f309a). // mobile platforms (See the change 1e1f309a).
dw, dh := img.InternalSize() dw, dh := img.InternalSize()
sw, sh := emptyImage.Size() vs := quadVertices(0, 0, float32(dw), float32(dh), 0, 0, 1, 1, 0, 0, 0, 0)
vs := make([]float32, 4*graphics.VertexFloatNum)
graphics.PutQuadVertices(vs, emptyImage, 0, 0, sw, sh,
float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
0, 0, 0, 0)
is := graphics.QuadIndices() is := graphics.QuadIndices()
// The first DrawTriangles must be clear mode for initialization. // The first DrawTriangles must be clear mode for initialization.
// TODO: Can the graphicscommand package hide this knowledge? // TODO: Can the graphicscommand package hide this knowledge?
@ -275,11 +281,7 @@ func fillImage(i *graphicscommand.Image, clr color.RGBA) {
// TODO: Integrate with clearColor // TODO: Integrate with clearColor
dw, dh := i.InternalSize() dw, dh := i.InternalSize()
sw, sh := emptyImage.Size() vs := quadVertices(0, 0, float32(dw), float32(dh), 0, 0, 1, 1, rf, gf, bf, af)
vs := make([]float32, 4*graphics.VertexFloatNum)
graphics.PutQuadVertices(vs, emptyImage, 0, 0, sw, sh,
float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
rf, gf, bf, af)
is := graphics.QuadIndices() is := graphics.QuadIndices()
i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressClampToZero) i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressClampToZero)
@ -300,29 +302,6 @@ func (i *Image) Size() (int, int) {
return i.width, i.height return i.width, i.height
} }
func (i *Image) PutVertex(vs []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
// Specifying a range explicitly here is redundant but this helps optimization
// to eliminate boundary checks.
//
// VertexFloatNum is better than 12 in terms of code maintenanceability, but in GopherJS, optimization
// might not work.
vs = vs[0:12]
w, h := i.image.InternalSize()
vs[0] = dx
vs[1] = dy
vs[2] = sx / float32(w)
vs[3] = sy / float32(h)
vs[4] = bx0 / float32(w)
vs[5] = by0 / float32(h)
vs[6] = bx1 / float32(w)
vs[7] = by1 / float32(h)
vs[8] = cr
vs[9] = cg
vs[10] = cb
vs[11] = ca
}
// makeStale makes the image stale. // makeStale makes the image stale.
func (i *Image) makeStale() { func (i *Image) makeStale() {
i.basePixels = Pixels{} i.basePixels = Pixels{}
@ -395,7 +374,22 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
} }
} }
// DrawTriangles draws a given image img to the image. // DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in pixels (not texels!)
// 3: Source Y in pixels
// 4: Bounds of the source min X in pixels
// 5: Bounds of the source min Y in pixels
// 6: Bounds of the source max X in pixels
// 7: Bounds of the source max Y in pixels
// 8: Color R [0.0-1.0]
// 9: Color G
// 10: Color B
// 11: Color Y
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) { func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if i.priority { if i.priority {
panic("restorable: DrawTriangles cannot be called on a priority image") panic("restorable: DrawTriangles cannot be called on a priority image")
@ -405,6 +399,16 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
} }
theImages.makeStaleIfDependingOn(i) theImages.makeStaleIfDependingOn(i)
w, h := img.image.InternalSize()
for i := 0; i < len(vertices)/graphics.VertexFloatNum; i++ {
vertices[i*graphics.VertexFloatNum+2] /= float32(w)
vertices[i*graphics.VertexFloatNum+3] /= float32(h)
vertices[i*graphics.VertexFloatNum+4] /= float32(w)
vertices[i*graphics.VertexFloatNum+5] /= float32(h)
vertices[i*graphics.VertexFloatNum+6] /= float32(w)
vertices[i*graphics.VertexFloatNum+7] /= float32(h)
}
if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile { if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
i.makeStale() i.makeStale()
} else { } else {

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@ -109,11 +109,20 @@ func TestRestoreWithoutDraw(t *testing.T) {
} }
func quadVertices(src *Image, sw, sh, x, y int) []float32 { func quadVertices(src *Image, sw, sh, x, y int) []float32 {
vs := make([]float32, 4*graphics.VertexFloatNum) dx0 := float32(x)
graphics.PutQuadVertices(vs, src, 0, 0, sw, sh, dy0 := float32(y)
1, 0, 0, 1, float32(x), float32(y), dx1 := float32(x + sw)
1, 1, 1, 1) dy1 := float32(y + sh)
return vs sx0 := float32(0)
sy0 := float32(0)
sx1 := float32(sw)
sy1 := float32(sh)
return []float32{
dx0, dy0, sx0, sy0, sx0, sy0, sx1, sy1, 1, 1, 1, 1,
dx1, dy0, sx1, sy0, sx0, sy0, sx1, sy1, 1, 1, 1, 1,
dx0, dy1, sx0, sy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1,
dx1, dy1, sx1, sy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1,
}
} }
func TestRestoreChain(t *testing.T) { func TestRestoreChain(t *testing.T) {

View File

@ -282,7 +282,26 @@ func (i *Image) putVertex(dst []float32, dx, dy, sx, sy float32, bx0, by0, bx1,
ox, oy, _, _ := i.region() ox, oy, _, _ := i.region()
oxf, oyf := float32(ox), float32(oy) oxf, oyf := float32(ox), float32(oy)
i.backend.restorable.PutVertex(dst, dx, dy, sx+oxf, sy+oyf, bx0+oxf, by0+oyf, bx1+oxf, by1+oyf, cr, cg, cb, ca)
// Specifying a range explicitly here is redundant but this helps optimization
// to eliminate boundary checks.
//
// VertexFloatNum is better than 12 in terms of code maintenanceability, but in GopherJS, optimization
// might not work.
vs := dst[0:12]
vs[0] = dx
vs[1] = dy
vs[2] = sx + oxf
vs[3] = sy + oyf
vs[4] = bx0 + oxf
vs[5] = by0 + oyf
vs[6] = bx1 + oxf
vs[7] = by1 + oyf
vs[8] = cr
vs[9] = cg
vs[10] = cb
vs[11] = ca
} }
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) { func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {