mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
audio: Use bigger buffers for mobiles
This commit is contained in:
parent
1d88706955
commit
91958d24ef
@ -234,9 +234,7 @@ func (c *Context) loop() {
|
||||
// e.g. a variable for JVM on Android might not be set.
|
||||
<-initCh
|
||||
|
||||
// On most desktop environments, 4096 [bytes] is enough
|
||||
// but there are some known environment that is too short (e.g. Windows on Parallels, iOS).
|
||||
p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, 8192)
|
||||
p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, bufferSize())
|
||||
if err != nil {
|
||||
c.err = err
|
||||
return
|
||||
|
23
audio/buffersize_mobile.go
Normal file
23
audio/buffersize_mobile.go
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright 2018 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build android ios
|
||||
|
||||
package audio
|
||||
|
||||
func bufferSize() int {
|
||||
// From the experience of Daigo's games (e.g. Clock of Atonement),
|
||||
// 8192 is not enough on mobile devices. Use x1.5 value.
|
||||
return 12288
|
||||
}
|
24
audio/buffersize_notmobile.go
Normal file
24
audio/buffersize_notmobile.go
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright 2018 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build !android
|
||||
// +build !ios
|
||||
|
||||
package audio
|
||||
|
||||
func bufferSize() int {
|
||||
// On most desktop environments, 4096 [bytes] is enough
|
||||
// but there are some known environment that is too short (e.g. Windows on Parallels).
|
||||
return 8192
|
||||
}
|
Loading…
Reference in New Issue
Block a user