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audio: Use bigger buffers for mobiles
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1d88706955
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@ -234,9 +234,7 @@ func (c *Context) loop() {
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// e.g. a variable for JVM on Android might not be set.
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// e.g. a variable for JVM on Android might not be set.
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<-initCh
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<-initCh
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// On most desktop environments, 4096 [bytes] is enough
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p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, bufferSize())
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// but there are some known environment that is too short (e.g. Windows on Parallels, iOS).
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p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, 8192)
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if err != nil {
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if err != nil {
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c.err = err
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c.err = err
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return
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return
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23
audio/buffersize_mobile.go
Normal file
23
audio/buffersize_mobile.go
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@ -0,0 +1,23 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package audio
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func bufferSize() int {
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// From the experience of Daigo's games (e.g. Clock of Atonement),
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// 8192 is not enough on mobile devices. Use x1.5 value.
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return 12288
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}
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24
audio/buffersize_notmobile.go
Normal file
24
audio/buffersize_notmobile.go
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@ -0,0 +1,24 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !android
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// +build !ios
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package audio
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func bufferSize() int {
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// On most desktop environments, 4096 [bytes] is enough
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// but there are some known environment that is too short (e.g. Windows on Parallels).
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return 8192
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}
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