mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
mobile/ebitenmobileview: Remove mutex usages
This commit is contained in:
parent
0f21829867
commit
91aa6a0f3a
@ -68,6 +68,8 @@ func Get() *UserInterface {
|
||||
}
|
||||
|
||||
// Update is called from mobile/ebitenmobileview.
|
||||
//
|
||||
// Update must be called on the rendering thread.
|
||||
func (u *UserInterface) Update() error {
|
||||
select {
|
||||
case err := <-u.errCh:
|
||||
@ -358,6 +360,8 @@ func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
|
||||
}
|
||||
|
||||
// SetOutsideSize is called from mobile/ebitenmobileview.
|
||||
//
|
||||
// SetOutsideSize is concurrent safe.
|
||||
func (u *UserInterface) SetOutsideSize(outsideWidth, outsideHeight float64) {
|
||||
// Called from ebitenmobileview.
|
||||
u.m.Lock()
|
||||
|
@ -27,7 +27,7 @@ import "C"
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/internal/restorable"
|
||||
@ -37,33 +37,26 @@ import (
|
||||
var theState state
|
||||
|
||||
type state struct {
|
||||
started bool
|
||||
|
||||
// m is a mutex required for each function.
|
||||
// For example, on Android, Update can be called from a different thread:
|
||||
// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
|
||||
m sync.Mutex
|
||||
running int32
|
||||
}
|
||||
|
||||
func (s *state) isRunning() bool {
|
||||
return s.started
|
||||
return atomic.LoadInt32(&s.running) != 0
|
||||
}
|
||||
|
||||
func (s *state) run() {
|
||||
atomic.StoreInt32(&s.running, 1)
|
||||
}
|
||||
|
||||
func SetGame(game ebiten.Game) {
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
|
||||
if theState.started {
|
||||
if theState.isRunning() {
|
||||
panic("ebitenmobileview: SetGame cannot be called twice or more")
|
||||
}
|
||||
ebiten.RunGameWithoutMainLoop(game)
|
||||
theState.started = true
|
||||
theState.run()
|
||||
}
|
||||
|
||||
func Layout(viewWidth, viewHeight float64) {
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
|
||||
mobile.Get().SetOutsideSize(viewWidth, viewHeight)
|
||||
}
|
||||
|
||||
@ -72,9 +65,7 @@ func Update() error {
|
||||
runtime.LockOSThread()
|
||||
defer runtime.UnlockOSThread()
|
||||
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
if !theState.started {
|
||||
if !theState.isRunning() {
|
||||
// start is not called yet, but as update can be called from another thread, it is OK. Just ignore
|
||||
// this.
|
||||
return nil
|
||||
|
Loading…
Reference in New Issue
Block a user