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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio: rename channelNum -> channelCount
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parent
36b7b85477
commit
921aeb4ea7
@ -44,9 +44,9 @@ import (
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)
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const (
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channelNum = 2
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channelCount = 2
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bitDepthInBytes = 2
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bytesPerSample = bitDepthInBytes * channelNum
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bytesPerSample = bitDepthInBytes * channelCount
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)
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// A Context represents a current state of audio.
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@ -38,7 +38,7 @@ func (c *dummyContext) NewPlayer(r io.Reader) player {
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}
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func (c *dummyContext) MaxBufferSize() int {
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return 48000 * channelNum * bitDepthInBytes / 4
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return 48000 * channelCount * bitDepthInBytes / 4
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}
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func (c *dummyContext) Suspend() error {
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@ -25,20 +25,20 @@ import (
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type Context struct {
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sampleRate int
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channelNum int
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channelCount int
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bitDepthInBytes int
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players *players
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}
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (*Context, chan struct{}, error) {
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func NewContext(sampleRate, channelCount, bitDepthInBytes int) (*Context, chan struct{}, error) {
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c := &Context{
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sampleRate: sampleRate,
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channelNum: channelNum,
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channelCount: channelCount,
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bitDepthInBytes: bitDepthInBytes,
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players: newPlayers(),
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}
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cbackend.OpenAudio(sampleRate, channelNum, c.players.read)
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cbackend.OpenAudio(sampleRate, channelCount, c.players.read)
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ready := make(chan struct{})
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close(ready)
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return c, ready, nil
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@ -63,5 +63,5 @@ func (c *Context) Err() error {
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}
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func (c *Context) defaultBufferSize() int {
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return c.sampleRate * c.channelNum * c.bitDepthInBytes / 2 // 0.5[s]
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return c.sampleRate * c.channelCount * c.bitDepthInBytes / 2 // 0.5[s]
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}
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@ -26,16 +26,16 @@ import (
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type Context struct {
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v js.Value
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sampleRate int
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channelNum int
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channelCount int
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bitDepthInBytes int
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}
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func NewContext(sampleRate int, channelNum, bitDepthInBytes int) *Context {
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v := js.Global().Get("go2cpp").Call("createAudio", sampleRate, channelNum, bitDepthInBytes)
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func NewContext(sampleRate int, channelCount, bitDepthInBytes int) *Context {
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v := js.Global().Get("go2cpp").Call("createAudio", sampleRate, channelCount, bitDepthInBytes)
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return &Context{
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v: v,
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sampleRate: sampleRate,
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channelNum: channelNum,
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channelCount: channelCount,
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bitDepthInBytes: bitDepthInBytes,
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}
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}
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@ -73,7 +73,7 @@ func (c *Context) Err() error {
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func (c *Context) oneBufferSize() int {
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// TODO: This must be audio.oneBufferSize(p.context.sampleRate). Avoid the duplication.
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return c.sampleRate * c.channelNum * c.bitDepthInBytes / 4
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return c.sampleRate * c.channelCount * c.bitDepthInBytes / 4
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}
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func (c *Context) MaxBufferSize() int {
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@ -124,7 +124,7 @@ func (f *playerFactory) initContextIfNeeded() (<-chan struct{}, error) {
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return nil, nil
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}
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c, ready, err := newContext(f.sampleRate, channelNum, bitDepthInBytes)
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c, ready, err := newContext(f.sampleRate, channelCount, bitDepthInBytes)
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if err != nil {
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return nil, err
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}
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@ -23,8 +23,8 @@ import (
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"github.com/hajimehoshi/ebiten/v2/audio/internal/cbackend"
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)
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
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ctx, ready, err := cbackend.NewContext(sampleRate, channelNum, bitDepthInBytes)
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func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan struct{}, error) {
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ctx, ready, err := cbackend.NewContext(sampleRate, channelCount, bitDepthInBytes)
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return &contextProxy{ctx}, ready, err
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}
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@ -25,13 +25,13 @@ import (
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"github.com/hajimehoshi/ebiten/v2/audio/internal/go2cpp"
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)
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
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func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan struct{}, error) {
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if js.Global().Get("go2cpp").Truthy() {
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ready := make(chan struct{})
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close(ready)
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return otoContextToContext(go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes)), ready, nil
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return otoContextToContext(go2cpp.NewContext(sampleRate, channelCount, bitDepthInBytes)), ready, nil
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}
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ctx, ready, err := oto.NewContext(sampleRate, channelNum, bitDepthInBytes)
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ctx, ready, err := oto.NewContext(sampleRate, channelCount, bitDepthInBytes)
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return otoContextToContext(ctx), ready, err
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}
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@ -21,7 +21,7 @@ import (
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"github.com/hajimehoshi/oto/v2"
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)
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
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ctx, ready, err := oto.NewContext(sampleRate, channelNum, bitDepthInBytes)
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func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan struct{}, error) {
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ctx, ready, err := oto.NewContext(sampleRate, channelCount, bitDepthInBytes)
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return otoContextToContext(ctx), ready, err
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}
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@ -148,16 +148,16 @@ func decode(in io.Reader) (*decoded, int, int, error) {
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// A Stream doesn't close src even if src implements io.Closer.
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// Closing the source is src owner's responsibility.
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func DecodeWithoutResampling(src io.Reader) (*Stream, error) {
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decoded, channelNum, _, err := decode(src)
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decoded, channelCount, _, err := decode(src)
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if err != nil {
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return nil, err
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}
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if channelNum != 1 && channelNum != 2 {
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return nil, fmt.Errorf("vorbis: number of channels must be 1 or 2 but was %d", channelNum)
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if channelCount != 1 && channelCount != 2 {
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return nil, fmt.Errorf("vorbis: number of channels must be 1 or 2 but was %d", channelCount)
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}
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var s io.ReadSeeker = decoded
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size := decoded.Length()
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if channelNum == 1 {
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if channelCount == 1 {
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s = convert.NewStereo16(s, true, false)
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size *= 2
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}
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@ -179,16 +179,16 @@ func DecodeWithoutResampling(src io.Reader) (*Stream, error) {
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// A Stream doesn't close src even if src implements io.Closer.
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// Closing the source is src owner's responsibility.
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func DecodeWithSampleRate(sampleRate int, src io.Reader) (*Stream, error) {
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decoded, channelNum, origSampleRate, err := decode(src)
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decoded, channelCount, origSampleRate, err := decode(src)
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if err != nil {
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return nil, err
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}
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if channelNum != 1 && channelNum != 2 {
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return nil, fmt.Errorf("vorbis: number of channels must be 1 or 2 but was %d", channelNum)
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if channelCount != 1 && channelCount != 2 {
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return nil, fmt.Errorf("vorbis: number of channels must be 1 or 2 but was %d", channelCount)
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}
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var s io.ReadSeeker = decoded
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size := decoded.Length()
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if channelNum == 1 {
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if channelCount == 1 {
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s = convert.NewStereo16(s, true, false)
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size *= 2
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}
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@ -187,14 +187,14 @@ chunks:
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if format != 1 {
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return nil, fmt.Errorf("wav: format must be linear PCM")
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}
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channelNum := int(buf[2]) | int(buf[3])<<8
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switch channelNum {
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channelCount := int(buf[2]) | int(buf[3])<<8
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switch channelCount {
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case 1:
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mono = true
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case 2:
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mono = false
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default:
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return nil, fmt.Errorf("wav: channel num must be 1 or 2 but was %d", channelNum)
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return nil, fmt.Errorf("wav: number of channels must be 1 or 2 but was %d", channelCount)
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}
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bitsPerSample = int(buf[14]) | int(buf[15])<<8
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if bitsPerSample != 8 && bitsPerSample != 16 {
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@ -165,8 +165,8 @@ func VibrateGamepad(id int, duration time.Duration, strongMagnitude float64, wea
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var onReadCallback func(buf []float32)
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func OpenAudio(sampleRate, channelNum int, onRead func(buf []float32)) {
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C.EbitenOpenAudioProxy(C.int(sampleRate), C.int(channelNum))
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func OpenAudio(sampleRate, channelCount int, onRead func(buf []float32)) {
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C.EbitenOpenAudioProxy(C.int(sampleRate), C.int(channelCount))
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onReadCallback = onRead
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}
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