mirror of
https://github.com/hajimehoshi/ebiten.git
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parent
1265eaaf90
commit
93684d5df3
@ -15,94 +15,124 @@
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package ui
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import (
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"fmt"
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"path/filepath"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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const (
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processQueryLimitedInformation = 0x1000
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)
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var (
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kernel32 = windows.NewLazySystemDLL("kernel32.dll")
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user32 = windows.NewLazySystemDLL("user32.dll")
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getCurrentProcessIdProc = kernel32.NewProc("GetCurrentProcessId")
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queryFullProcessImageNameProc = kernel32.NewProc("QueryFullProcessImageNameW")
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getConsoleWindowProc = kernel32.NewProc("GetConsoleWindow")
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showWindowAsyncProc = user32.NewProc("ShowWindowAsync")
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)
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func getCurrentProcessId() (uint32, error) {
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r, _, e := syscall.Syscall(getCurrentProcessIdProc.Addr(), 0, 0, 0, 0)
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if e != 0 {
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return 0, fmt.Errorf("ui: GetCurrentProcessId failed: %d", e)
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}
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return uint32(r), nil
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}
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func queryFullProcessImageName(h windows.Handle) (string, error) {
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const maxSize = 4096
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str := make([]uint16, maxSize)
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size := len(str)
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r, _, e := syscall.Syscall6(queryFullProcessImageNameProc.Addr(), 4,
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uintptr(h), 0, uintptr(unsafe.Pointer(&str[0])), uintptr(unsafe.Pointer(&size)),
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0, 0)
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if r == 0 {
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return "", fmt.Errorf("ui: QueryFullProcessImageName failed: %d", e)
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}
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return syscall.UTF16ToString(str[0:size]), nil
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}
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func getConsoleWindow() (uintptr, error) {
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r, _, e := syscall.Syscall(getConsoleWindowProc.Addr(), 0, 0, 0, 0)
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if e != 0 {
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return 0, fmt.Errorf("ui: GetConsoleWindow failed: %d", e)
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}
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return r, nil
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}
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func showWindowAsync(hwnd uintptr, show int) error {
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_, _, e := syscall.Syscall(showWindowAsyncProc.Addr(), 2, hwnd, uintptr(show), 0)
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if e != 0 {
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return fmt.Errorf("ui: ShowWindowAsync failed: %d", e)
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}
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return nil
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}
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func getParentProcessId() (uint32, error) {
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pid, err := getCurrentProcessId()
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if err != nil {
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return 0, err
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}
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pe := windows.ProcessEntry32{}
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pe.Size = uint32(unsafe.Sizeof(pe))
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h, err := windows.CreateToolhelp32Snapshot(windows.TH32CS_SNAPPROCESS, 0)
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if err != nil {
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return 0, err
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}
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defer windows.CloseHandle(h)
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if err := windows.Process32First(h, &pe); err != nil {
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return 0, err
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}
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for {
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if pe.ProcessID == pid {
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return pe.ParentProcessID, nil
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}
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if err := windows.Process32Next(h, &pe); err != nil {
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return 0, err
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}
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}
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panic("not reach")
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}
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func getProcessName(pid uint32) (string, error) {
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h, err := windows.OpenProcess(processQueryLimitedInformation, false, pid)
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if err != nil {
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return "", err
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}
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defer windows.CloseHandle(h)
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return queryFullProcessImageName(h)
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}
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// hideConsoleWindowOnWindows will hide the console window that is showing when
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// compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag.
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//
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// The hiding is done if the console window exists for less than 1 second
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// because during development you will want to run from the command line and it
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// is not supposed to be hidden whenever you 'go run' or 'go test' the program.
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// That is why the work-around is to assume that the developer console is always
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// open for >= 1 sec begore running the program. The end user will double-click
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// the executable, it will pop up a console window and then call this function
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// right away so the time between creating the console and running this function
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// should never surpass 1 second. In that case the console is then hidden.
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func hideConsoleWindowOnWindows() {
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consoleWindow, _, _ := getConsoleWindow.Call()
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if consoleWindow == 0 {
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return // no console attached
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ppid, err := getParentProcessId()
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if err != nil {
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// Ignore errors because:
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// 1. It is not critical if the console can't be hid.
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// 2. There is nothing to do when errors happen.
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return
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}
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var consoleProcessID uint32
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getWindowThreadProcessId.Call(
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consoleWindow,
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uintptr(unsafe.Pointer(&consoleProcessID)),
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)
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if consoleProcessID == 0 {
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return // error retrieving the console process ID
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name, err := getProcessName(ppid)
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if err != nil {
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// Ignore errors
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return
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}
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const (
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PROCESS_QUERY_INFORMATION = 0x0400
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FALSE = 0
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)
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consoleProcess, _, _ := openProcess.Call(
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PROCESS_QUERY_INFORMATION,
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FALSE,
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uintptr(consoleProcessID),
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)
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if consoleProcess == 0 {
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return // error retrieving the console process handle
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if filepath.Base(name) != "explorer.exe" {
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// Probably the parent process is console. The name might be
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// cmd.exe, go.exe or other terminal tools.
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return
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}
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var creationTime, ignore filetime
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ok, _, _ := getProcessTimes.Call(
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uintptr(consoleProcess),
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uintptr(unsafe.Pointer(&creationTime)),
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uintptr(unsafe.Pointer(&ignore)),
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uintptr(unsafe.Pointer(&ignore)),
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uintptr(unsafe.Pointer(&ignore)),
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)
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if ok == 0 {
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return // error retrieving the process creation time
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}
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var now filetime
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getSystemTimeAsFileTime.Call(uintptr(unsafe.Pointer(&now)))
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dt := now.in100ns() - creationTime.in100ns()
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const ms = 1000 // to convert dt to milliseconds
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if dt < 1000*ms {
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// Heuristic: if the console was active for a short period of time, it
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// was probably popped up with the window after double clicking the
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// executable and not the developer typing "go run ..." from the command
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// line.
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// In this case, hide the console as this is a user playing our game.
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const SW_HIDE = 0
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showWindowAsync.Call(consoleWindow, SW_HIDE)
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w, err := getConsoleWindow()
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if err != nil {
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// Ignore errors
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return
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}
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}
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var (
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kernel32 = syscall.NewLazyDLL("kernel32.dll")
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user32 = syscall.NewLazyDLL("user32.dll")
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getConsoleWindow = kernel32.NewProc("GetConsoleWindow")
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getWindowThreadProcessId = user32.NewProc("GetWindowThreadProcessId")
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openProcess = kernel32.NewProc("OpenProcess")
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getProcessTimes = kernel32.NewProc("GetProcessTimes")
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getSystemTimeAsFileTime = kernel32.NewProc("GetSystemTimeAsFileTime")
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showWindowAsync = user32.NewProc("ShowWindowAsync")
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)
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type filetime struct {
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lowDateTime uint32
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highDateTime uint32
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}
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func (t filetime) in100ns() uint64 {
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return uint64(t.highDateTime)<<32 | uint64(t.lowDateTime)
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showWindowAsync(w, windows.SW_HIDE)
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}
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