ui: Hide console window by checking the parent process (#304, #318)

This commit is contained in:
Hajime Hoshi 2017-02-09 01:57:50 +09:00
parent 1265eaaf90
commit 93684d5df3

View File

@ -15,94 +15,124 @@
package ui
import (
"fmt"
"path/filepath"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
const (
processQueryLimitedInformation = 0x1000
)
var (
kernel32 = windows.NewLazySystemDLL("kernel32.dll")
user32 = windows.NewLazySystemDLL("user32.dll")
getCurrentProcessIdProc = kernel32.NewProc("GetCurrentProcessId")
queryFullProcessImageNameProc = kernel32.NewProc("QueryFullProcessImageNameW")
getConsoleWindowProc = kernel32.NewProc("GetConsoleWindow")
showWindowAsyncProc = user32.NewProc("ShowWindowAsync")
)
func getCurrentProcessId() (uint32, error) {
r, _, e := syscall.Syscall(getCurrentProcessIdProc.Addr(), 0, 0, 0, 0)
if e != 0 {
return 0, fmt.Errorf("ui: GetCurrentProcessId failed: %d", e)
}
return uint32(r), nil
}
func queryFullProcessImageName(h windows.Handle) (string, error) {
const maxSize = 4096
str := make([]uint16, maxSize)
size := len(str)
r, _, e := syscall.Syscall6(queryFullProcessImageNameProc.Addr(), 4,
uintptr(h), 0, uintptr(unsafe.Pointer(&str[0])), uintptr(unsafe.Pointer(&size)),
0, 0)
if r == 0 {
return "", fmt.Errorf("ui: QueryFullProcessImageName failed: %d", e)
}
return syscall.UTF16ToString(str[0:size]), nil
}
func getConsoleWindow() (uintptr, error) {
r, _, e := syscall.Syscall(getConsoleWindowProc.Addr(), 0, 0, 0, 0)
if e != 0 {
return 0, fmt.Errorf("ui: GetConsoleWindow failed: %d", e)
}
return r, nil
}
func showWindowAsync(hwnd uintptr, show int) error {
_, _, e := syscall.Syscall(showWindowAsyncProc.Addr(), 2, hwnd, uintptr(show), 0)
if e != 0 {
return fmt.Errorf("ui: ShowWindowAsync failed: %d", e)
}
return nil
}
func getParentProcessId() (uint32, error) {
pid, err := getCurrentProcessId()
if err != nil {
return 0, err
}
pe := windows.ProcessEntry32{}
pe.Size = uint32(unsafe.Sizeof(pe))
h, err := windows.CreateToolhelp32Snapshot(windows.TH32CS_SNAPPROCESS, 0)
if err != nil {
return 0, err
}
defer windows.CloseHandle(h)
if err := windows.Process32First(h, &pe); err != nil {
return 0, err
}
for {
if pe.ProcessID == pid {
return pe.ParentProcessID, nil
}
if err := windows.Process32Next(h, &pe); err != nil {
return 0, err
}
}
panic("not reach")
}
func getProcessName(pid uint32) (string, error) {
h, err := windows.OpenProcess(processQueryLimitedInformation, false, pid)
if err != nil {
return "", err
}
defer windows.CloseHandle(h)
return queryFullProcessImageName(h)
}
// hideConsoleWindowOnWindows will hide the console window that is showing when
// compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag.
//
// The hiding is done if the console window exists for less than 1 second
// because during development you will want to run from the command line and it
// is not supposed to be hidden whenever you 'go run' or 'go test' the program.
// That is why the work-around is to assume that the developer console is always
// open for >= 1 sec begore running the program. The end user will double-click
// the executable, it will pop up a console window and then call this function
// right away so the time between creating the console and running this function
// should never surpass 1 second. In that case the console is then hidden.
func hideConsoleWindowOnWindows() {
consoleWindow, _, _ := getConsoleWindow.Call()
if consoleWindow == 0 {
return // no console attached
ppid, err := getParentProcessId()
if err != nil {
// Ignore errors because:
// 1. It is not critical if the console can't be hid.
// 2. There is nothing to do when errors happen.
return
}
var consoleProcessID uint32
getWindowThreadProcessId.Call(
consoleWindow,
uintptr(unsafe.Pointer(&consoleProcessID)),
)
if consoleProcessID == 0 {
return // error retrieving the console process ID
name, err := getProcessName(ppid)
if err != nil {
// Ignore errors
return
}
const (
PROCESS_QUERY_INFORMATION = 0x0400
FALSE = 0
)
consoleProcess, _, _ := openProcess.Call(
PROCESS_QUERY_INFORMATION,
FALSE,
uintptr(consoleProcessID),
)
if consoleProcess == 0 {
return // error retrieving the console process handle
if filepath.Base(name) != "explorer.exe" {
// Probably the parent process is console. The name might be
// cmd.exe, go.exe or other terminal tools.
return
}
var creationTime, ignore filetime
ok, _, _ := getProcessTimes.Call(
uintptr(consoleProcess),
uintptr(unsafe.Pointer(&creationTime)),
uintptr(unsafe.Pointer(&ignore)),
uintptr(unsafe.Pointer(&ignore)),
uintptr(unsafe.Pointer(&ignore)),
)
if ok == 0 {
return // error retrieving the process creation time
}
var now filetime
getSystemTimeAsFileTime.Call(uintptr(unsafe.Pointer(&now)))
dt := now.in100ns() - creationTime.in100ns()
const ms = 1000 // to convert dt to milliseconds
if dt < 1000*ms {
// Heuristic: if the console was active for a short period of time, it
// was probably popped up with the window after double clicking the
// executable and not the developer typing "go run ..." from the command
// line.
// In this case, hide the console as this is a user playing our game.
const SW_HIDE = 0
showWindowAsync.Call(consoleWindow, SW_HIDE)
w, err := getConsoleWindow()
if err != nil {
// Ignore errors
return
}
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
user32 = syscall.NewLazyDLL("user32.dll")
getConsoleWindow = kernel32.NewProc("GetConsoleWindow")
getWindowThreadProcessId = user32.NewProc("GetWindowThreadProcessId")
openProcess = kernel32.NewProc("OpenProcess")
getProcessTimes = kernel32.NewProc("GetProcessTimes")
getSystemTimeAsFileTime = kernel32.NewProc("GetSystemTimeAsFileTime")
showWindowAsync = user32.NewProc("ShowWindowAsync")
)
type filetime struct {
lowDateTime uint32
highDateTime uint32
}
func (t filetime) in100ns() uint64 {
return uint64(t.highDateTime)<<32 | uint64(t.lowDateTime)
showWindowAsync(w, windows.SW_HIDE)
}