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ui: Keep the device scale to avoid re-calculation
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@ -34,6 +34,7 @@ type userInterface struct {
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width int
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width int
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height int
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height int
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scale float64
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scale float64
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deviceScale float64
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funcs chan func()
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funcs chan func()
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running bool
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running bool
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sizeChanged bool
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sizeChanged bool
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@ -208,7 +209,10 @@ func (u *userInterface) glfwSize() (int, int) {
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}
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}
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func (u *userInterface) actualScreenScale() float64 {
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func (u *userInterface) actualScreenScale() float64 {
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return u.scale * deviceScale()
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if u.deviceScale == 0 {
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u.deviceScale = deviceScale()
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}
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return u.scale * u.deviceScale
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}
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}
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func (u *userInterface) pollEvents() {
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func (u *userInterface) pollEvents() {
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@ -34,7 +34,6 @@ package ui
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// static int getCaptionHeight() {
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// static int getCaptionHeight() {
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// return GetSystemMetrics(SM_CYCAPTION);
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// return GetSystemMetrics(SM_CYCAPTION);
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// }
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// }
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//
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import "C"
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import "C"
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func deviceScale() float64 {
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func deviceScale() float64 {
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