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Change useProgramTexture not to return program
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parent
01dbc515b5
commit
9418d4c577
@ -40,12 +40,11 @@ type TextureQuads interface {
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var initialized = false
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var initialized = false
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func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, quads TextureQuads, geo Matrix, color Matrix) error {
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func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, quads TextureQuads, geo Matrix, color Matrix) error {
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// unsafe.SizeOf can't be used because unsafe doesn't work with GopherJS.
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const float32Size = 4
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// TODO: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// TODO: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads).
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// Let's use them to compare to len(quads) in the future.
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const stride = 4 * 4
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const stride = 4 * 4
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if !initialized {
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if !initialized {
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if err := initialize(c); err != nil {
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if err := initialize(c); err != nil {
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return err
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return err
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@ -57,21 +56,8 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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return nil
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return nil
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}
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}
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program := useProgramTexture(c, glMatrix(projectionMatrix), geo, color)
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f := useProgramTexture(c, glMatrix(projectionMatrix), texture, geo, color)
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defer f.FinishProgram()
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// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
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// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
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c.BindTexture(texture)
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c.EnableVertexAttribArray(program, "vertex")
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c.EnableVertexAttribArray(program, "tex_coord")
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defer func() {
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c.DisableVertexAttribArray(program, "tex_coord")
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c.DisableVertexAttribArray(program, "vertex")
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}()
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c.VertexAttribPointer(program, "vertex", stride, uintptr(float32Size*0))
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c.VertexAttribPointer(program, "tex_coord", stride, uintptr(float32Size*2))
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vertices := make([]float32, 0, stride*quads.Len())
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vertices := make([]float32, 0, stride*quads.Len())
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for i := 0; i < quads.Len(); i++ {
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for i := 0; i < quads.Len(); i++ {
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@ -64,7 +64,17 @@ func initialize(c *opengl.Context) error {
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var lastProgram opengl.Program
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var lastProgram opengl.Program
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func useProgramTexture(c *opengl.Context, projectionMatrix []float32, geo Matrix, color Matrix) opengl.Program {
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type programFinisher func()
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func (p programFinisher) FinishProgram() {
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p()
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}
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func useProgramTexture(c *opengl.Context, projectionMatrix []float32, texture opengl.Texture, geo Matrix, color Matrix) programFinisher {
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// unsafe.SizeOf can't be used because unsafe doesn't work with GopherJS.
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const float32Size = 4
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const stride = 4 * 4
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if lastProgram != programTexture {
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if lastProgram != programTexture {
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c.UseProgram(programTexture)
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c.UseProgram(programTexture)
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lastProgram = programTexture
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lastProgram = programTexture
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@ -107,5 +117,18 @@ func useProgramTexture(c *opengl.Context, projectionMatrix []float32, geo Matrix
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}
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}
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c.UniformFloats(program, "color_matrix_translation", glColorMatrixTranslation)
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c.UniformFloats(program, "color_matrix_translation", glColorMatrixTranslation)
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return program
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// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
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// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
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c.BindTexture(texture)
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c.EnableVertexAttribArray(program, "vertex")
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c.EnableVertexAttribArray(program, "tex_coord")
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c.VertexAttribPointer(program, "vertex", stride, uintptr(float32Size*0))
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c.VertexAttribPointer(program, "tex_coord", stride, uintptr(float32Size*2))
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return func() {
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c.DisableVertexAttribArray(program, "tex_coord")
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c.DisableVertexAttribArray(program, "vertex")
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}
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}
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}
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