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restorable: Bug fix: Skip clearImage on emptyImage when restoring
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@ -500,7 +500,11 @@ func (i *Image) restore() {
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gimg := graphicscommand.NewImage(w, h)
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// Clear the image explicitly.
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if i != emptyImage {
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// As clearImage uses emptyImage, clearImage cannot be called on emptyImage.
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// It is OK to skip this since emptyImage has its entire pixel information.
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clearImage(gimg)
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}
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i.basePixels.Apply(gimg)
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for _, c := range i.drawTrianglesHistory {
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