mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
examples/sprites: Refactoring
This commit is contained in:
parent
d754733845
commit
94f5f35423
@ -89,43 +89,7 @@ var (
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
)
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
|
||||
sprites.num -= 20
|
||||
if sprites.num < MinSprites {
|
||||
sprites.num = MinSprites
|
||||
}
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyRight) {
|
||||
sprites.num += 20
|
||||
if MaxSprites < sprites.num {
|
||||
sprites.num = MaxSprites
|
||||
}
|
||||
}
|
||||
sprites.Update()
|
||||
|
||||
if ebiten.IsRunningSlowly() {
|
||||
return nil
|
||||
}
|
||||
w, h := ebitenImage.Size()
|
||||
for i := 0; i < sprites.num; i++ {
|
||||
s := sprites.sprites[i]
|
||||
op.GeoM.Reset()
|
||||
op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
|
||||
op.GeoM.Rotate(2 * math.Pi * float64(s.angle) / maxAngle)
|
||||
op.GeoM.Translate(float64(w)/2, float64(h)/2)
|
||||
op.GeoM.Translate(float64(s.x), float64(s.y))
|
||||
screen.DrawImage(ebitenImage, op)
|
||||
}
|
||||
msg := fmt.Sprintf(`FPS: %0.2f
|
||||
Num of sprites: %d
|
||||
Press <- or -> to change the number of sprites`, ebiten.CurrentFPS(), sprites.num)
|
||||
ebitenutil.DebugPrint(screen, msg)
|
||||
return nil
|
||||
}
|
||||
|
||||
func main() {
|
||||
var err error
|
||||
func init() {
|
||||
img, _, err := ebitenutil.NewImageFromFile("_resources/images/ebiten.png", ebiten.FilterNearest)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
@ -150,6 +114,55 @@ func main() {
|
||||
angle: a,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
// Decrease the nubmer of the sprites.
|
||||
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
|
||||
sprites.num -= 20
|
||||
if sprites.num < MinSprites {
|
||||
sprites.num = MinSprites
|
||||
}
|
||||
}
|
||||
|
||||
// Increase the nubmer of the sprites.
|
||||
if ebiten.IsKeyPressed(ebiten.KeyRight) {
|
||||
sprites.num += 20
|
||||
if MaxSprites < sprites.num {
|
||||
sprites.num = MaxSprites
|
||||
}
|
||||
}
|
||||
|
||||
sprites.Update()
|
||||
|
||||
if ebiten.IsRunningSlowly() {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Draw each sprite.
|
||||
// DrawImage can be called many many times, but in the implementation,
|
||||
// the actual draw call to GPU is very few since these calls satisfy
|
||||
// some conditions e.g. all the rendering sources and targets are same.
|
||||
// For more detail, see:
|
||||
// https://godoc.org/github.com/hajimehoshi/ebiten#Image.DrawImage
|
||||
w, h := ebitenImage.Size()
|
||||
for i := 0; i < sprites.num; i++ {
|
||||
s := sprites.sprites[i]
|
||||
op.GeoM.Reset()
|
||||
op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
|
||||
op.GeoM.Rotate(2 * math.Pi * float64(s.angle) / maxAngle)
|
||||
op.GeoM.Translate(float64(w)/2, float64(h)/2)
|
||||
op.GeoM.Translate(float64(s.x), float64(s.y))
|
||||
screen.DrawImage(ebitenImage, op)
|
||||
}
|
||||
msg := fmt.Sprintf(`FPS: %0.2f
|
||||
Num of sprites: %d
|
||||
Press <- or -> to change the number of sprites`, ebiten.CurrentFPS(), sprites.num)
|
||||
ebitenutil.DebugPrint(screen, msg)
|
||||
return nil
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Sprites (Ebiten Demo)"); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user