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internal/ui: add a unique ID to the canvas for browsers
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@ -110,6 +110,7 @@ func uint8ArrayToSlice(value js.Value, length int) []byte {
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type contextImpl struct {
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gl *gl
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canvasID string
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lastProgramID programID
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webGLVersion webGLVersion
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}
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@ -125,7 +126,7 @@ func (c *context) initGL() error {
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// TODO: Define id?
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if doc := js.Global().Get("document"); doc.Truthy() {
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canvas := doc.Call("querySelector", "canvas")
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canvas := doc.Call("getElementById", c.canvasID)
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attr := js.Global().Get("Object").New()
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attr.Set("alpha", true)
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attr.Set("premultipliedAlpha", true)
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19
internal/graphicsdriver/opengl/graphics_js.go
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19
internal/graphicsdriver/opengl/graphics_js.go
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@ -0,0 +1,19 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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func (g *Graphics) SetCanvasID(id string) {
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g.context.canvasID = id
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}
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@ -15,6 +15,7 @@
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package ui
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import (
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"fmt"
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"syscall/js"
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"time"
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@ -437,6 +438,8 @@ func init() {
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document.Get("head").Call("appendChild", meta)
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canvas = document.Call("createElement", "canvas")
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now := time.Now().UnixNano()
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canvas.Set("id", fmt.Sprintf("ebitengine-%d.%d", now/1e9, (now%1e9)/1e6))
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canvas.Set("width", 16)
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canvas.Set("height", 16)
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@ -617,6 +620,9 @@ func (u *userInterfaceImpl) Run(game Game) error {
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return err
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}
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u.graphicsDriver = g
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if g, ok := u.graphicsDriver.(interface{ SetCanvasID(string) }); ok {
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g.SetCanvasID(canvas.Get("id").String())
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}
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return <-u.loop(game)
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}
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