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internal/graphicsdriver/opengl: update GLES version to 3.0
GLES 3.0 is required for GLSL ES 3.0 Updates #1431
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@ -23,7 +23,7 @@ import (
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func (g *Graphics) SetGLFWClientAPI() {
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func (g *Graphics) SetGLFWClientAPI() {
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if g.context.ctx.IsES() {
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if g.context.ctx.IsES() {
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI)
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMajor, 3)
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glfw.WindowHint(glfw.ContextVersionMinor, 0)
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glfw.WindowHint(glfw.ContextVersionMinor, 0)
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glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI)
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glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI)
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return
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return
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