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restoring: Refactoring: Add Image.screen and unify restoring functions
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parent
c73860caa2
commit
959abec06d
10
imageimpl.go
10
imageimpl.go
@ -30,7 +30,6 @@ import (
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type imageImpl struct {
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disposed bool
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restorable *restorable.Image
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screen bool
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m sync.Mutex
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}
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@ -82,7 +81,6 @@ func newScreenImageImpl(width, height int) (*imageImpl, error) {
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}
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i := &imageImpl{
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restorable: img,
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screen: true,
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}
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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return i, nil
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@ -215,13 +213,7 @@ func (i *imageImpl) restore(context *opengl.Context) error {
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if i.disposed {
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return nil
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}
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if i.screen {
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if err := i.restorable.RestoreAsScreen(); err != nil {
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return err
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}
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return nil
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}
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if err := i.restorable.RestoreImage(context); err != nil {
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if err := i.restorable.Restore(context); err != nil {
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return err
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}
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return nil
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@ -45,6 +45,7 @@ type Image struct {
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stale bool
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volatile bool
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screen bool
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}
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func NewImage(width, height int, filter opengl.Filter, volatile bool) (*Image, error) {
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@ -87,6 +88,7 @@ func NewScreenFramebufferImage(width, height int) (*Image, error) {
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width: width,
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height: height,
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volatile: true,
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screen: true,
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}, nil
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}
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@ -229,7 +231,21 @@ func (p *Image) HasDependency() bool {
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}
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// RestoreImage restores *graphics.Image from the pixels using its state.
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func (p *Image) RestoreImage(context *opengl.Context) error {
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func (p *Image) Restore(context *opengl.Context) error {
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if p.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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var err error
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p.image, err = graphics.NewScreenFramebufferImage(p.width, p.height)
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if err != nil {
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return err
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}
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.stale = false
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return nil
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}
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if p.volatile {
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var err error
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p.image, err = graphics.NewImage(p.width, p.height, p.filter)
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@ -284,18 +300,6 @@ func (p *Image) RestoreImage(context *opengl.Context) error {
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return nil
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}
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func (p *Image) RestoreAsScreen() error {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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var err error
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p.image, err = graphics.NewScreenFramebufferImage(p.width, p.height)
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if err != nil {
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return err
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}
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// TODO: Reset other values?
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return nil
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}
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func (p *Image) Dispose() error {
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if err := p.image.Dispose(); err != nil {
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return err
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