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@ -90,7 +90,7 @@ func vertices(sx0, sy0, sx1, sy1 int, width, height int, geo *affine.GeoM) []flo
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// Adjust texels to be slightly inside the source rect. Without this
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// adjustment, texels can be exactly as same values as the edges'
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// positions and it could happen that nothing is rendered. (#491)
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const minHighpValue = 1.0/32768.0
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const minHighpValue = 1.0 / 32768.0
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u0 += minHighpValue
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v0 += minHighpValue
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u1 -= minHighpValue
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